<?xml version='1.0' encoding='UTF-8'?><?xml-stylesheet href="http://www.blogger.com/styles/atom.css" type="text/css"?><feed xmlns='http://www.w3.org/2005/Atom' xmlns:openSearch='http://a9.com/-/spec/opensearchrss/1.0/' xmlns:georss='http://www.georss.org/georss' xmlns:gd='http://schemas.google.com/g/2005' xmlns:thr='http://purl.org/syndication/thread/1.0'><id>tag:blogger.com,1999:blog-3825962</id><updated>2011-12-05T07:24:49.273-08:00</updated><category term='trhilling tales of adventure'/><category term='misery bubblegum'/><category term='magicians of england'/><category term='agon'/><category term='RPG'/><category term='scifi'/><category term='sexy deadly'/><category term='situation'/><category term='systems thinking'/><category term='buring empires'/><category term='lonely fun'/><category term='inspiration'/><category term='reign'/><category term='Mathematica'/><category term='TSOY'/><category term='verge'/><category term='idea mine'/><category term='actual play'/><category term='clash of civilizations'/><category term='missions'/><category term='How to host a dungeon'/><category term='car wars'/><category term='wargame'/><category term='PTA'/><category term='story now'/><category term='go play nw'/><category term='wwo'/><category term='steam punk'/><category term='theory'/><category term='lego'/><category term='board game'/><category term='Mechaton'/><category term='boardgamegeek'/><category term='cartoon'/><category term='Rules'/><category term='pulp'/><category term='dungeon crawl'/><category term='clinic'/><category term='blacktop'/><category term='atlantis 2037'/><category term='reference'/><category term='hand drawn maps'/><category term='marketing'/><category term='design'/><category term='playtest'/><category term='DitV'/><category term='maps'/><category term='planet thirteen'/><category term='Principia'/><title type='text'>attacks of opportunity</title><subtitle type='html'>a blog for game designers</subtitle><link rel='http://schemas.google.com/g/2005#feed' type='application/atom+xml' href='http://attacksofopportunity.blogspot.com/feeds/posts/default'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3825962/posts/default?max-results=100'/><link rel='alternate' type='text/html' href='http://attacksofopportunity.blogspot.com/'/><link rel='hub' href='http://pubsubhubbub.appspot.com/'/><link rel='next' type='application/atom+xml' href='http://www.blogger.com/feeds/3825962/posts/default?start-index=101&amp;max-results=100'/><author><name>John Harper</name><uri>http://www.blogger.com/profile/11804100598627834615</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><generator version='7.00' uri='http://www.blogger.com'>Blogger</generator><openSearch:totalResults>242</openSearch:totalResults><openSearch:startIndex>1</openSearch:startIndex><openSearch:itemsPerPage>100</openSearch:itemsPerPage><entry><id>tag:blogger.com,1999:blog-3825962.post-6853465413574498597</id><published>2011-08-02T11:10:00.000-07:00</published><updated>2011-08-02T11:14:25.013-07:00</updated><title type='text'></title><summary type='text'></summary><link rel='replies' type='application/atom+xml' href='http://attacksofopportunity.blogspot.com/feeds/6853465413574498597/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=3825962&amp;postID=6853465413574498597&amp;isPopup=true' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3825962/posts/default/6853465413574498597'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3825962/posts/default/6853465413574498597'/><link rel='alternate' type='text/html' href='http://attacksofopportunity.blogspot.com/2011/08/bogsland-is-back.html' title=''/><author><name>RogerT</name><uri>http://www.blogger.com/profile/13698768229857603170</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3825962.post-8185087547704025566</id><published>2010-11-11T13:54:00.000-08:00</published><updated>2010-11-11T13:57:22.084-08:00</updated><title type='text'>Minions, Inc.</title><summary type='text'>Minions, Inc. is an Apocalypse World hack for playing henchmen in the costumed aggression industry. When it comes time to choose a costumed aggression placement firm, choose a name you can trust. Choose Minions, Inc., the world leader in Henchplacement.It is a game that is inspired by the Venture Bros., The Tick, The Incredibles, and just about every bit of evil overlord/super villain/mad </summary><link rel='related' href='http://apocalypse-world.com/forums/index.php?board=22.0' title='Minions, Inc.'/><link rel='replies' type='application/atom+xml' href='http://attacksofopportunity.blogspot.com/feeds/8185087547704025566/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=3825962&amp;postID=8185087547704025566&amp;isPopup=true' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3825962/posts/default/8185087547704025566'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3825962/posts/default/8185087547704025566'/><link rel='alternate' type='text/html' href='http://attacksofopportunity.blogspot.com/2010/11/minions-inc.html' title='Minions, Inc.'/><author><name>JudaicDiablo</name><uri>http://www.blogger.com/profile/03630932112195755894</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='27' src='http://home.comcast.net/~faltor42/handy.jpg'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3825962.post-4030976348510984568</id><published>2009-11-07T11:19:00.001-08:00</published><updated>2009-11-07T11:37:38.451-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='playtest'/><category scheme='http://www.blogger.com/atom/ns#' term='How to host a dungeon'/><category scheme='http://www.blogger.com/atom/ns#' term='design'/><category scheme='http://www.blogger.com/atom/ns#' term='clash of civilizations'/><title type='text'>How to Host a Dungeon: Clash of Civilizations</title><summary type='text'>Last month, Ben, Jonathan, and I got together for a playtest of How to Host a Dungeon: Clash of Civilizations. This is gigantic multi-player How to Host a Dungeon variant. I'm just getting around to digesting the learnings now.For a while I thought I'd just junk this whole idea. The things I like about How to Host a Dungeon solo play feel dull in group play. Counting my Dwarven population to see </summary><link rel='replies' type='application/atom+xml' href='http://attacksofopportunity.blogspot.com/feeds/4030976348510984568/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=3825962&amp;postID=4030976348510984568&amp;isPopup=true' title='5 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3825962/posts/default/4030976348510984568'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3825962/posts/default/4030976348510984568'/><link rel='alternate' type='text/html' href='http://attacksofopportunity.blogspot.com/2009/11/how-to-host-dungeon-clash-of.html' title='How to Host a Dungeon: Clash of Civilizations'/><author><name>Tony</name><uri>http://www.blogger.com/profile/00923748337647812135</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://3.bp.blogspot.com/_v1bX9MttQsU/Sz12GWXyGBI/AAAAAAAAACk/Id9QRnaHng8/S220/eye_guy.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/_v1bX9MttQsU/SvXMUFQtaKI/AAAAAAAAACY/iaYv9O_6aic/s72-c/clashofcivilizations.jpg' height='72' width='72'/><thr:total>5</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3825962.post-8563380147666981411</id><published>2009-10-22T11:44:00.000-07:00</published><updated>2009-10-22T11:56:39.191-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='board game'/><category scheme='http://www.blogger.com/atom/ns#' term='design'/><category scheme='http://www.blogger.com/atom/ns#' term='atlantis 2037'/><title type='text'>Atlantis 2037 First Thoughts</title><summary type='text'>I'm taking part in a contest called Two Games One Name. The idea is to give two designers one name and a divergent mechanic to work from, then see what they come up with. Josh Roby and I are supposed to each design a game called "Atlantis 2037". Josh will be designing a game that can be played while travelling. I'll be designing a game with fiddly componetry. At home I have an Anchor Pocket Atlas</summary><link rel='replies' type='application/atom+xml' href='http://attacksofopportunity.blogspot.com/feeds/8563380147666981411/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=3825962&amp;postID=8563380147666981411&amp;isPopup=true' title='3 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3825962/posts/default/8563380147666981411'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3825962/posts/default/8563380147666981411'/><link rel='alternate' type='text/html' href='http://attacksofopportunity.blogspot.com/2009/10/atlantis-2037-first-thoughts.html' title='Atlantis 2037 First Thoughts'/><author><name>Tony</name><uri>http://www.blogger.com/profile/00923748337647812135</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://3.bp.blogspot.com/_v1bX9MttQsU/Sz12GWXyGBI/AAAAAAAAACk/Id9QRnaHng8/S220/eye_guy.gif'/></author><thr:total>3</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3825962.post-6609241404644081723</id><published>2009-08-30T12:09:00.001-07:00</published><updated>2009-08-30T12:27:39.890-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='design'/><category scheme='http://www.blogger.com/atom/ns#' term='car wars'/><category scheme='http://www.blogger.com/atom/ns#' term='blacktop'/><title type='text'>Now the Vehicle Battle RPG is called Blacktop!</title><summary type='text'>Blacktop is going to be the name for my automotive combat RPG, at least in the time being. I've written up a prospective table of contents for the game, listing out all the stuff I foresee putting into the game.IntroductionCharacters (who fights)Passion: why you driveTraits: what makes you better at driving and fightingRelationships: your place in the world of BlacktopThe World of Blacktop (where</summary><link rel='replies' type='application/atom+xml' href='http://attacksofopportunity.blogspot.com/feeds/6609241404644081723/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=3825962&amp;postID=6609241404644081723&amp;isPopup=true' title='5 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3825962/posts/default/6609241404644081723'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3825962/posts/default/6609241404644081723'/><link rel='alternate' type='text/html' href='http://attacksofopportunity.blogspot.com/2009/08/now-vehicle-battle-rpg-is-called.html' title='Now the Vehicle Battle RPG is called Blacktop!'/><author><name>Tony</name><uri>http://www.blogger.com/profile/00923748337647812135</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://3.bp.blogspot.com/_v1bX9MttQsU/Sz12GWXyGBI/AAAAAAAAACk/Id9QRnaHng8/S220/eye_guy.gif'/></author><thr:total>5</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3825962.post-40929977671989985</id><published>2009-08-26T08:34:00.000-07:00</published><updated>2009-08-30T12:28:07.507-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='design'/><category scheme='http://www.blogger.com/atom/ns#' term='car wars'/><category scheme='http://www.blogger.com/atom/ns#' term='blacktop'/><title type='text'>Car Wars Reboot Design Goals</title><summary type='text'>I’m designing a Car Wars reboot. That’s to say, I’m writing a post-apocalyptic automotive combat role-playing game. Skeptics prepare to be wowed!Here are my design and publishing goals:It will have a freely-available versionRPG portion will be fully compatible with all editions of Car Wars vehicle design and combat rulesWill also include its own vehicle design rules, which will be somewhat </summary><link rel='replies' type='application/atom+xml' href='http://attacksofopportunity.blogspot.com/feeds/40929977671989985/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=3825962&amp;postID=40929977671989985&amp;isPopup=true' title='4 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3825962/posts/default/40929977671989985'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3825962/posts/default/40929977671989985'/><link rel='alternate' type='text/html' href='http://attacksofopportunity.blogspot.com/2009/08/car-wars-reboot-design-goals.html' title='Car Wars Reboot Design Goals'/><author><name>Tony</name><uri>http://www.blogger.com/profile/00923748337647812135</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://3.bp.blogspot.com/_v1bX9MttQsU/Sz12GWXyGBI/AAAAAAAAACk/Id9QRnaHng8/S220/eye_guy.gif'/></author><thr:total>4</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3825962.post-3736674880912893993</id><published>2009-08-25T23:03:00.000-07:00</published><updated>2009-08-30T12:28:20.094-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='design'/><category scheme='http://www.blogger.com/atom/ns#' term='car wars'/><category scheme='http://www.blogger.com/atom/ns#' term='blacktop'/><title type='text'>Rebooting Car Wars</title><summary type='text'>Steve Jackson Games’ Car Wars is a great classic that’s massively overdue for an overhaul. SJGames tried to overhaul it a few years ago with a new, streamlined rules set, but their approach wasn’t successful, for a bunch of reasons that I won’t go into here.Why does it need an overhaul?The first reason is accessibility. If you want to play it today, you have to buy it piecemeal on eBay, or back </summary><link rel='replies' type='application/atom+xml' href='http://attacksofopportunity.blogspot.com/feeds/3736674880912893993/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=3825962&amp;postID=3736674880912893993&amp;isPopup=true' title='13 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3825962/posts/default/3736674880912893993'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3825962/posts/default/3736674880912893993'/><link rel='alternate' type='text/html' href='http://attacksofopportunity.blogspot.com/2009/08/rebooting-car-wars.html' title='Rebooting Car Wars'/><author><name>Tony</name><uri>http://www.blogger.com/profile/00923748337647812135</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://3.bp.blogspot.com/_v1bX9MttQsU/Sz12GWXyGBI/AAAAAAAAACk/Id9QRnaHng8/S220/eye_guy.gif'/></author><thr:total>13</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3825962.post-6865275570837419129</id><published>2009-08-25T12:59:00.001-07:00</published><updated>2009-10-23T14:19:30.061-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='misery bubblegum'/><title type='text'>How to Play Misery Bubblegum</title><summary type='text'>Misery Bubblegum is an awesome game by Tony Lower-Basch. It’s about high-school relationship drama. Its home page is here: http://www.museoffire.com/Games/MiseryBubblegum/. I believe you will soon be able to buy it at Indie Press Revolution: http://www.indiepressrevolution.com/xcart/home.phpBut people find Misery Bubblegum hard to play, and the rules that come with the game aren’t that helpful. I</summary><link rel='replies' type='application/atom+xml' href='http://attacksofopportunity.blogspot.com/feeds/6865275570837419129/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=3825962&amp;postID=6865275570837419129&amp;isPopup=true' title='4 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3825962/posts/default/6865275570837419129'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3825962/posts/default/6865275570837419129'/><link rel='alternate' type='text/html' href='http://attacksofopportunity.blogspot.com/2009/08/how-to-play-misery-bubblegum.html' title='How to Play Misery Bubblegum'/><author><name>Tony</name><uri>http://www.blogger.com/profile/00923748337647812135</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://3.bp.blogspot.com/_v1bX9MttQsU/Sz12GWXyGBI/AAAAAAAAACk/Id9QRnaHng8/S220/eye_guy.gif'/></author><thr:total>4</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3825962.post-3237399221687570919</id><published>2009-04-05T01:56:00.000-07:00</published><updated>2009-04-05T02:04:14.929-07:00</updated><title type='text'>make a game of this picture</title><summary type='text'>Here's something we haven't done in years: design a game based on this picture, found on the Paleo-Future blog in the post "Computer Criminals of the Future (1981)". </summary><link rel='related' href='http://www.paleofuture.com/blog/2009/3/23/computer-criminals-of-the-future-1981.html' title='make a game of this picture'/><link rel='replies' type='application/atom+xml' href='http://attacksofopportunity.blogspot.com/feeds/3237399221687570919/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=3825962&amp;postID=3237399221687570919&amp;isPopup=true' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3825962/posts/default/3237399221687570919'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3825962/posts/default/3237399221687570919'/><link rel='alternate' type='text/html' href='http://attacksofopportunity.blogspot.com/2009/04/make-game-of-this-picture.html' title='make a game of this picture'/><author><name>Philip</name><uri>http://www.blogger.com/profile/08120415035474286764</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3825962.post-6998732957577034886</id><published>2009-02-01T11:12:00.000-08:00</published><updated>2009-02-01T11:15:42.905-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='sexy deadly'/><title type='text'>Sexy Deadly</title><summary type='text'>Sexy Deadly is a game that Johnstone Metzger, Lance Allen, Joe MacDonald, and I created for Jared Sorensen's Indie Game Design Challenge. It's available for $1.00.Now we've got a free supplement:The supplement, Seducing New Targets, includes:A full demo with pregen characters and objective for Sexy DeadlyVengeance is my Name, a deathmatch supplement for Sexy DeadlyCommando Squad, a WWII commando </summary><link rel='replies' type='application/atom+xml' href='http://attacksofopportunity.blogspot.com/feeds/6998732957577034886/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=3825962&amp;postID=6998732957577034886&amp;isPopup=true' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3825962/posts/default/6998732957577034886'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3825962/posts/default/6998732957577034886'/><link rel='alternate' type='text/html' href='http://attacksofopportunity.blogspot.com/2009/02/sexy-deadly.html' title='Sexy Deadly'/><author><name>Tony</name><uri>http://www.blogger.com/profile/00923748337647812135</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://3.bp.blogspot.com/_v1bX9MttQsU/Sz12GWXyGBI/AAAAAAAAACk/Id9QRnaHng8/S220/eye_guy.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3825962.post-3931933704838947844</id><published>2008-12-28T19:17:00.000-08:00</published><updated>2008-12-28T19:18:59.578-08:00</updated><title type='text'>Sexy Deadly</title><summary type='text'>Coming soon, from Joe MacDonald, Lance Allen, Johnstone Metzger, and Tony Dowler.</summary><link rel='replies' type='application/atom+xml' href='http://attacksofopportunity.blogspot.com/feeds/3931933704838947844/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=3825962&amp;postID=3931933704838947844&amp;isPopup=true' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3825962/posts/default/3931933704838947844'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3825962/posts/default/3931933704838947844'/><link rel='alternate' type='text/html' href='http://attacksofopportunity.blogspot.com/2008/12/sexy-deadly.html' title='Sexy Deadly'/><author><name>Tony</name><uri>http://www.blogger.com/profile/00923748337647812135</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://3.bp.blogspot.com/_v1bX9MttQsU/Sz12GWXyGBI/AAAAAAAAACk/Id9QRnaHng8/S220/eye_guy.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/_v1bX9MttQsU/SVhBhYdA8XI/AAAAAAAAACE/8i_eUS-aUBI/s72-c/mystra_queenofhearts_draft2.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3825962.post-4746013317241018850</id><published>2008-11-07T11:12:00.000-08:00</published><updated>2008-11-08T21:05:34.077-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='board game'/><category scheme='http://www.blogger.com/atom/ns#' term='marketing'/><category scheme='http://www.blogger.com/atom/ns#' term='How to host a dungeon'/><category scheme='http://www.blogger.com/atom/ns#' term='boardgamegeek'/><title type='text'>Boardgamegeek'd</title><summary type='text'>Marketing is most often defined as creating demand for your product. To a lot of people that means artificially drumming up demand for your product through hype, buzz, advertising, or some other means.But the simplest form of marketing is often to tell the right people that your product exists. I've found Boardgamegeek.com to be an invaluable resource for doing that, which is why I think every </summary><link rel='replies' type='application/atom+xml' href='http://attacksofopportunity.blogspot.com/feeds/4746013317241018850/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=3825962&amp;postID=4746013317241018850&amp;isPopup=true' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3825962/posts/default/4746013317241018850'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3825962/posts/default/4746013317241018850'/><link rel='alternate' type='text/html' href='http://attacksofopportunity.blogspot.com/2008/11/boardgamegeekd.html' title='Boardgamegeek&apos;d'/><author><name>Tony</name><uri>http://www.blogger.com/profile/00923748337647812135</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://3.bp.blogspot.com/_v1bX9MttQsU/Sz12GWXyGBI/AAAAAAAAACk/Id9QRnaHng8/S220/eye_guy.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3825962.post-5813544470775328909</id><published>2008-11-04T09:24:00.000-08:00</published><updated>2008-11-07T19:44:08.232-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='pulp'/><category scheme='http://www.blogger.com/atom/ns#' term='idea mine'/><title type='text'>Idea Mine: Tutankhamen's Meteorite</title><summary type='text'>In the diadem of Tutankhamen there is a prehistoric gem whose origin has mystified scientists since it was discovered. Analysis of the ultra-rare stone, which must have had incredible value when it was set, shows that it is, astonishingly, more than 90% pure silica glass, and with an age that pre-dates any known glass-producing civilization.The true story, ferreted out by scientists in 2006, is </summary><link rel='replies' type='application/atom+xml' href='http://attacksofopportunity.blogspot.com/feeds/5813544470775328909/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=3825962&amp;postID=5813544470775328909&amp;isPopup=true' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3825962/posts/default/5813544470775328909'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3825962/posts/default/5813544470775328909'/><link rel='alternate' type='text/html' href='http://attacksofopportunity.blogspot.com/2008/11/idea-mine-tutankhamens-meteorite.html' title='Idea Mine: Tutankhamen&apos;s Meteorite'/><author><name>Tony</name><uri>http://www.blogger.com/profile/00923748337647812135</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://3.bp.blogspot.com/_v1bX9MttQsU/Sz12GWXyGBI/AAAAAAAAACk/Id9QRnaHng8/S220/eye_guy.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/_v1bX9MttQsU/SRCGjwxSTZI/AAAAAAAAABs/IzFttTP3ECM/s72-c/_41907776_pectoral_bbc_203.jpg' height='72' width='72'/><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3825962.post-7600153560101963023</id><published>2008-11-03T12:34:00.001-08:00</published><updated>2008-11-04T07:47:53.409-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='cartoon'/><title type='text'>Dungeon Gerrymander</title><summary type='text'></summary><link rel='replies' type='application/atom+xml' href='http://attacksofopportunity.blogspot.com/feeds/7600153560101963023/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=3825962&amp;postID=7600153560101963023&amp;isPopup=true' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3825962/posts/default/7600153560101963023'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3825962/posts/default/7600153560101963023'/><link rel='alternate' type='text/html' href='http://attacksofopportunity.blogspot.com/2008/11/dungeon-gerrymander.html' title='Dungeon Gerrymander'/><author><name>Tony</name><uri>http://www.blogger.com/profile/00923748337647812135</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://3.bp.blogspot.com/_v1bX9MttQsU/Sz12GWXyGBI/AAAAAAAAACk/Id9QRnaHng8/S220/eye_guy.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/_v1bX9MttQsU/SQ9gfrglsaI/AAAAAAAAABk/C37gbwOiqp4/s72-c/gerrymander.gif' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3825962.post-7986746949549469055</id><published>2008-11-01T19:53:00.000-07:00</published><updated>2008-11-03T12:35:38.550-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='playtest'/><category scheme='http://www.blogger.com/atom/ns#' term='scifi'/><title type='text'>Cyclone</title><summary type='text'>Secret project:Playstorming got me this far, but what now?I think I'm playtested into a corner.</summary><link rel='replies' type='application/atom+xml' href='http://attacksofopportunity.blogspot.com/feeds/7986746949549469055/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=3825962&amp;postID=7986746949549469055&amp;isPopup=true' title='3 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3825962/posts/default/7986746949549469055'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3825962/posts/default/7986746949549469055'/><link rel='alternate' type='text/html' href='http://attacksofopportunity.blogspot.com/2008/11/cyclone.html' title='Cyclone'/><author><name>Tony</name><uri>http://www.blogger.com/profile/00923748337647812135</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://3.bp.blogspot.com/_v1bX9MttQsU/Sz12GWXyGBI/AAAAAAAAACk/Id9QRnaHng8/S220/eye_guy.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/_v1bX9MttQsU/SQ0Wd54yzHI/AAAAAAAAABc/yaFLawAPP9M/s72-c/PS2.JPG' height='72' width='72'/><thr:total>3</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3825962.post-257646573207335425</id><published>2008-10-30T14:39:00.000-07:00</published><updated>2008-11-01T19:58:09.123-07:00</updated><title type='text'>Gerrymander your Game</title><summary type='text'>That Republican isn't very happy that I took her Cuban base to form a new congressional district.I don't know anything about political redistricting, but I know what I like.Games written with a didactic purpose typically suck, but The Redistricting Game is loads of fun. You play a political consultant assigned with redrawing the political districts so one party (or both, see below) can screw the </summary><link rel='related' href='http://www.redistrictinggame.org/index.php?pg=quotesaboutmission&amp;mission=2' title='Gerrymander your Game'/><link rel='replies' type='application/atom+xml' href='http://attacksofopportunity.blogspot.com/feeds/257646573207335425/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=3825962&amp;postID=257646573207335425&amp;isPopup=true' title='3 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3825962/posts/default/257646573207335425'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3825962/posts/default/257646573207335425'/><link rel='alternate' type='text/html' href='http://attacksofopportunity.blogspot.com/2008/10/gerrymander-your-game.html' title='Gerrymander your Game'/><author><name>Tony</name><uri>http://www.blogger.com/profile/00923748337647812135</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://3.bp.blogspot.com/_v1bX9MttQsU/Sz12GWXyGBI/AAAAAAAAACk/Id9QRnaHng8/S220/eye_guy.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/_v1bX9MttQsU/SQoqdQGSEvI/AAAAAAAAABE/ecwV21h_nD0/s72-c/Redist.jpg' height='72' width='72'/><thr:total>3</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3825962.post-1935124899947244817</id><published>2008-10-28T10:07:00.000-07:00</published><updated>2008-10-30T15:06:42.119-07:00</updated><title type='text'>What Class was Saint Paul?</title><summary type='text'>When I was in junior high school and we made games, our trick was to make character classes of whatever we thought were the important types of people in our world. When we made our Teenage Role Playing Game (TARP), the classes reflected high school stereotype of rocker, skater, jock, and nerd. When we made a science fiction game it was scientist, soldier, pilot, and space knight.In Principia, the</summary><link rel='replies' type='application/atom+xml' href='http://attacksofopportunity.blogspot.com/feeds/1935124899947244817/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=3825962&amp;postID=1935124899947244817&amp;isPopup=true' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3825962/posts/default/1935124899947244817'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3825962/posts/default/1935124899947244817'/><link rel='alternate' type='text/html' href='http://attacksofopportunity.blogspot.com/2008/10/what-class-was-saint-paul.html' title='What Class was Saint Paul?'/><author><name>Tony</name><uri>http://www.blogger.com/profile/00923748337647812135</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://3.bp.blogspot.com/_v1bX9MttQsU/Sz12GWXyGBI/AAAAAAAAACk/Id9QRnaHng8/S220/eye_guy.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3825962.post-6279892229992344682</id><published>2008-10-27T09:05:00.001-07:00</published><updated>2008-10-27T09:21:17.708-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='maps'/><category scheme='http://www.blogger.com/atom/ns#' term='dungeon crawl'/><category scheme='http://www.blogger.com/atom/ns#' term='hand drawn maps'/><title type='text'>For the Love of Dungeons is Published!</title><summary type='text'>I just published a book of dungeon maps, For the Love of Dungeons. Go ahead and check it out!</summary><link rel='replies' type='application/atom+xml' href='http://attacksofopportunity.blogspot.com/feeds/6279892229992344682/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=3825962&amp;postID=6279892229992344682&amp;isPopup=true' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3825962/posts/default/6279892229992344682'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3825962/posts/default/6279892229992344682'/><link rel='alternate' type='text/html' href='http://attacksofopportunity.blogspot.com/2008/10/for-love-of-dungeons-is-published.html' title='For the Love of Dungeons is Published!'/><author><name>Tony</name><uri>http://www.blogger.com/profile/00923748337647812135</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://3.bp.blogspot.com/_v1bX9MttQsU/Sz12GWXyGBI/AAAAAAAAACk/Id9QRnaHng8/S220/eye_guy.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/_v1bX9MttQsU/SQXnCLnkkzI/AAAAAAAAAAc/j2iFVLqUPUo/s72-c/Cover_Preview.gif' height='72' width='72'/><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3825962.post-3107536029939465591</id><published>2008-08-12T18:40:00.001-07:00</published><updated>2008-08-12T22:18:07.495-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='How to host a dungeon'/><title type='text'>Assembling the Game!</title><summary type='text'>How to Host a Dungeon is back from the printers and in the assembly plant!Some of the graphics didn't come out in the print run as nicely as I'd like, so purchasers be warned! I will, however, replace your copy from the second printing if you're dissatisfied.Update: And here's how to find it! Come to the Forge Booth at Gen Con. I'll be there much of the day giving demos of the game as well.</summary><link rel='replies' type='application/atom+xml' href='http://attacksofopportunity.blogspot.com/feeds/3107536029939465591/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=3825962&amp;postID=3107536029939465591&amp;isPopup=true' title='4 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3825962/posts/default/3107536029939465591'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3825962/posts/default/3107536029939465591'/><link rel='alternate' type='text/html' href='http://attacksofopportunity.blogspot.com/2008/08/assembling-game.html' title='Assembling the Game!'/><author><name>Tony</name><uri>http://www.blogger.com/profile/00923748337647812135</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://3.bp.blogspot.com/_v1bX9MttQsU/Sz12GWXyGBI/AAAAAAAAACk/Id9QRnaHng8/S220/eye_guy.gif'/></author><thr:total>4</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3825962.post-6534415278782952947</id><published>2008-05-10T14:20:00.001-07:00</published><updated>2008-05-10T14:21:12.448-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Principia'/><category scheme='http://www.blogger.com/atom/ns#' term='go play nw'/><title type='text'>Playing Star Wars with Principia</title><summary type='text'>Principia is a good system for games where the characters are embedded in a social order under stress. I've been playtesting Principia in it's default setting a lot. I was thinking about alternate settings for a game at Go Play NW, and Star Wars just kind of jumped out at me.When you set out to run Principia, your first job is to find a pressure point on the current world order and push. Make </summary><link rel='replies' type='application/atom+xml' href='http://attacksofopportunity.blogspot.com/feeds/6534415278782952947/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=3825962&amp;postID=6534415278782952947&amp;isPopup=true' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3825962/posts/default/6534415278782952947'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3825962/posts/default/6534415278782952947'/><link rel='alternate' type='text/html' href='http://attacksofopportunity.blogspot.com/2008/05/playing-star-wars-with-principia.html' title='Playing Star Wars with Principia'/><author><name>Tony</name><uri>http://www.blogger.com/profile/00923748337647812135</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://3.bp.blogspot.com/_v1bX9MttQsU/Sz12GWXyGBI/AAAAAAAAACk/Id9QRnaHng8/S220/eye_guy.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3825962.post-3002198039085720991</id><published>2008-05-08T21:44:00.000-07:00</published><updated>2008-05-08T21:52:56.620-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='go play nw'/><title type='text'>Go Play NW 2008 is Coming!</title><summary type='text'>Go Play NW 2008 pre-registration is almost done!Go Play NW 2008 is our home-grown role-playing game convention. This year it's going to be held at the Watertown Hotel in Seattle's University District, May 31 - June 1. You can find out more and register at the Wiki.Last year we used an ad-hoc game sign up system where people simply showed up, offered games, found players, and played. This year </summary><link rel='replies' type='application/atom+xml' href='http://attacksofopportunity.blogspot.com/feeds/3002198039085720991/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=3825962&amp;postID=3002198039085720991&amp;isPopup=true' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3825962/posts/default/3002198039085720991'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3825962/posts/default/3002198039085720991'/><link rel='alternate' type='text/html' href='http://attacksofopportunity.blogspot.com/2008/05/go-play-nw-2008-is-coming.html' title='Go Play NW 2008 is Coming!'/><author><name>Tony</name><uri>http://www.blogger.com/profile/00923748337647812135</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://3.bp.blogspot.com/_v1bX9MttQsU/Sz12GWXyGBI/AAAAAAAAACk/Id9QRnaHng8/S220/eye_guy.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3825962.post-4744073802201081541</id><published>2008-04-23T12:10:00.000-07:00</published><updated>2008-10-23T16:03:47.926-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='maps'/><category scheme='http://www.blogger.com/atom/ns#' term='dungeon crawl'/><category scheme='http://www.blogger.com/atom/ns#' term='hand drawn maps'/><title type='text'>For the Love of Dungeons</title><summary type='text'>I've been playing a lot of old-school D&amp;D this year and enjoying it tremendously. This has given rise to a little "secret" project that's slowly coming to fruition. Here's a little preview:Update: to my surprise, this map has turned up on Hand Drawn Maps and been referenced on Metafilter. Go map!Update: For the Love of Dungeons is published!</summary><link rel='replies' type='application/atom+xml' href='http://attacksofopportunity.blogspot.com/feeds/4744073802201081541/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=3825962&amp;postID=4744073802201081541&amp;isPopup=true' title='5 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3825962/posts/default/4744073802201081541'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3825962/posts/default/4744073802201081541'/><link rel='alternate' type='text/html' href='http://attacksofopportunity.blogspot.com/2008/04/for-love-of-dungeons.html' title='For the Love of Dungeons'/><author><name>Tony</name><uri>http://www.blogger.com/profile/00923748337647812135</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://3.bp.blogspot.com/_v1bX9MttQsU/Sz12GWXyGBI/AAAAAAAAACk/Id9QRnaHng8/S220/eye_guy.gif'/></author><thr:total>5</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3825962.post-4083157374369282034</id><published>2008-04-14T21:44:00.000-07:00</published><updated>2008-04-14T22:28:59.124-07:00</updated><title type='text'>The Otus/Elmore Rule</title><summary type='text'>I was just reading Ed and Joe's blog Esoteric Murmurs, and found a post back from the end of February linking to a discussion about "how best to experience weird fantasy in a [D&amp;D] campaign" on a forum called Knights &amp; Knaves Alehouse. Ed calls attention to a particular suggestion made by a forum member called Kellri, the "Otus/Elmore Rule": The Otus/Elmore rule: When adding something new to the </summary><link rel='related' href='http://knights-n-knaves.com/phpbb/viewtopic.php?p=40654#40654' title='The Otus/Elmore Rule'/><link rel='replies' type='application/atom+xml' href='http://attacksofopportunity.blogspot.com/feeds/4083157374369282034/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=3825962&amp;postID=4083157374369282034&amp;isPopup=true' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3825962/posts/default/4083157374369282034'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3825962/posts/default/4083157374369282034'/><link rel='alternate' type='text/html' href='http://attacksofopportunity.blogspot.com/2008/04/otuselmore-rule.html' title='The Otus/Elmore Rule'/><author><name>Philip</name><uri>http://www.blogger.com/profile/08120415035474286764</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3825962.post-4778074010119582723</id><published>2008-03-18T14:38:00.000-07:00</published><updated>2008-03-18T14:41:50.608-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='go play nw'/><title type='text'>Go Play NW 2008!</title><summary type='text'>I should've announced this here a while ago, but we're holding our second annual Go Play NW event this year May 31 - June 1.Go Play NW 2008 is a gathering of role-playing gamers and game designers where we get together, play some games, renew old acquaintances, and make new friends. For more information, see The Go Play NW  wiki. Also, here's the registration page. Because of our new location, we</summary><link rel='replies' type='application/atom+xml' href='http://attacksofopportunity.blogspot.com/feeds/4778074010119582723/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=3825962&amp;postID=4778074010119582723&amp;isPopup=true' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3825962/posts/default/4778074010119582723'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3825962/posts/default/4778074010119582723'/><link rel='alternate' type='text/html' href='http://attacksofopportunity.blogspot.com/2008/03/go-play-nw-2008.html' title='Go Play NW 2008!'/><author><name>Tony</name><uri>http://www.blogger.com/profile/00923748337647812135</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://3.bp.blogspot.com/_v1bX9MttQsU/Sz12GWXyGBI/AAAAAAAAACk/Id9QRnaHng8/S220/eye_guy.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3825962.post-5708101319660034118</id><published>2008-03-12T00:48:00.000-07:00</published><updated>2008-03-12T00:55:05.165-07:00</updated><title type='text'>Why Tomb of Horrors is the Best Module Ever</title><summary type='text'>Over on Story Games, JBR made some very pointed observations about Tomb of Horrors. So I feel compelled to explain why I consider Tomb of Horrors to be one of the greatest D&amp;D modules every written. Everything I need to make this defense is contained in the first hallway of the dungeon.WARNING: SPOILERS ENSUE!First of all, any given party is either going to examine everything carefully or they’re</summary><link rel='replies' type='application/atom+xml' href='http://attacksofopportunity.blogspot.com/feeds/5708101319660034118/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=3825962&amp;postID=5708101319660034118&amp;isPopup=true' title='10 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3825962/posts/default/5708101319660034118'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3825962/posts/default/5708101319660034118'/><link rel='alternate' type='text/html' href='http://attacksofopportunity.blogspot.com/2008/03/why-tomb-of-horrors-is-best-module-ever.html' title='Why Tomb of Horrors is the Best Module Ever'/><author><name>Tony</name><uri>http://www.blogger.com/profile/00923748337647812135</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://3.bp.blogspot.com/_v1bX9MttQsU/Sz12GWXyGBI/AAAAAAAAACk/Id9QRnaHng8/S220/eye_guy.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://bp0.blogger.com/_v1bX9MttQsU/R9eLX538RLI/AAAAAAAAAAU/pDx3NgSq-K8/s72-c/TOH.jpg' height='72' width='72'/><thr:total>10</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3825962.post-2083627906232296706</id><published>2008-02-26T01:21:00.000-08:00</published><updated>2008-02-26T02:34:28.706-08:00</updated><title type='text'>small idea: playing against stereotypes</title><summary type='text'>Over in the Story Games forum, user komradebob started a thread asking for some more stereotypes to use in a game crossing Space: 1889 with Miss Schiffer's School for Young Ladies of Quality (Meguey Baker's game in development). Apparently characters in YLQ have a nationality, which gives them bonuses on certain tasks; these bonuses are based on stereotypes of those nationalities. Three examples </summary><link rel='replies' type='application/atom+xml' href='http://attacksofopportunity.blogspot.com/feeds/2083627906232296706/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=3825962&amp;postID=2083627906232296706&amp;isPopup=true' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3825962/posts/default/2083627906232296706'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3825962/posts/default/2083627906232296706'/><link rel='alternate' type='text/html' href='http://attacksofopportunity.blogspot.com/2008/02/small-idea-playing-against-stereotypes.html' title='small idea: playing against stereotypes'/><author><name>Philip</name><uri>http://www.blogger.com/profile/08120415035474286764</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3825962.post-1927729464547801000</id><published>2008-02-21T09:13:00.000-08:00</published><updated>2008-02-21T09:37:16.833-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Principia'/><category scheme='http://www.blogger.com/atom/ns#' term='go play nw'/><category scheme='http://www.blogger.com/atom/ns#' term='How to host a dungeon'/><title type='text'>What's Going On?</title><summary type='text'>Wow this place is quiet.Maybe it's because God invented January to test us and the devil invented February to show he could test us better. A pox on those two months of dreariness and dark.So here's what I've been up to in game and design lately:I'm still refining and updating How to Host a Dungeon. It's gotten some nice praise from quarters I never would have expected. Plus Ben Lehman won't let </summary><link rel='replies' type='application/atom+xml' href='http://attacksofopportunity.blogspot.com/feeds/1927729464547801000/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=3825962&amp;postID=1927729464547801000&amp;isPopup=true' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3825962/posts/default/1927729464547801000'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3825962/posts/default/1927729464547801000'/><link rel='alternate' type='text/html' href='http://attacksofopportunity.blogspot.com/2008/02/whats-going-on.html' title='What&apos;s Going On?'/><author><name>Tony</name><uri>http://www.blogger.com/profile/00923748337647812135</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://3.bp.blogspot.com/_v1bX9MttQsU/Sz12GWXyGBI/AAAAAAAAACk/Id9QRnaHng8/S220/eye_guy.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3825962.post-3171414970938074696</id><published>2007-12-28T21:18:00.000-08:00</published><updated>2007-12-28T21:21:58.385-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='reign'/><title type='text'>What They Didn't Tell you About Reign</title><summary type='text'>Reign, by Greg Stolze bills itself as a fantasy RPG of lords and leaders. The game features company rules reminiscent of Ars Magica. These rules are built so you can play PCs who are the principle figures in an organization, like a guild, estate, kingdom, or band.The company rules are really cool and let you do things like manage your company’s troops and money, fight other companies, and carry </summary><link rel='replies' type='application/atom+xml' href='http://attacksofopportunity.blogspot.com/feeds/3171414970938074696/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=3825962&amp;postID=3171414970938074696&amp;isPopup=true' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3825962/posts/default/3171414970938074696'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3825962/posts/default/3171414970938074696'/><link rel='alternate' type='text/html' href='http://attacksofopportunity.blogspot.com/2007/12/what-they-didnt-tell-you-about-reign.html' title='What They Didn&apos;t Tell you About Reign'/><author><name>Tony</name><uri>http://www.blogger.com/profile/00923748337647812135</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://3.bp.blogspot.com/_v1bX9MttQsU/Sz12GWXyGBI/AAAAAAAAACk/Id9QRnaHng8/S220/eye_guy.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3825962.post-1154291312414399403</id><published>2007-12-11T14:19:00.000-08:00</published><updated>2007-12-11T14:20:24.470-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='planet thirteen'/><title type='text'>Planet Thirteen News Page is UP</title><summary type='text'>I've just added a news feed to the Planet Thirteen Games Front Page. I'll be posting small news items about my games there, rather than clutter up Attacks with them. I'll be still be posting here regularly when I want to talk about design.</summary><link rel='replies' type='application/atom+xml' href='http://attacksofopportunity.blogspot.com/feeds/1154291312414399403/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=3825962&amp;postID=1154291312414399403&amp;isPopup=true' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3825962/posts/default/1154291312414399403'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3825962/posts/default/1154291312414399403'/><link rel='alternate' type='text/html' href='http://attacksofopportunity.blogspot.com/2007/12/planet-thirteen-news-page-is-up.html' title='Planet Thirteen News Page is UP'/><author><name>Tony</name><uri>http://www.blogger.com/profile/00923748337647812135</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://3.bp.blogspot.com/_v1bX9MttQsU/Sz12GWXyGBI/AAAAAAAAACk/Id9QRnaHng8/S220/eye_guy.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3825962.post-1208833849018875886</id><published>2007-12-08T10:22:00.001-08:00</published><updated>2007-12-08T10:26:51.441-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='planet thirteen'/><category scheme='http://www.blogger.com/atom/ns#' term='How to host a dungeon'/><title type='text'>Dungeon Game update DOH!</title><summary type='text'>Oops, I just realized there were a couple of mistakes in the How to Host a Dungeon rules that make it rather hard to play propertly. I've fixed them now. doh!Also, I'm going to add a news feed to Planet Thirteen soon so that minor news updates to my games don't have to posted here on Attacks.</summary><link rel='replies' type='application/atom+xml' href='http://attacksofopportunity.blogspot.com/feeds/1208833849018875886/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=3825962&amp;postID=1208833849018875886&amp;isPopup=true' title='4 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3825962/posts/default/1208833849018875886'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3825962/posts/default/1208833849018875886'/><link rel='alternate' type='text/html' href='http://attacksofopportunity.blogspot.com/2007/12/dungeon-game-update-doh.html' title='Dungeon Game update DOH!'/><author><name>Tony</name><uri>http://www.blogger.com/profile/00923748337647812135</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://3.bp.blogspot.com/_v1bX9MttQsU/Sz12GWXyGBI/AAAAAAAAACk/Id9QRnaHng8/S220/eye_guy.gif'/></author><thr:total>4</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3825962.post-9093226225649940762</id><published>2007-12-03T13:52:00.000-08:00</published><updated>2007-12-03T19:31:46.848-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='How to host a dungeon'/><category scheme='http://www.blogger.com/atom/ns#' term='design'/><title type='text'>Advanced Dwarven Dungeon</title><summary type='text'>I've just posted a new version of the Dwarven Dungeon Game, with a new name, How to Host a Dungeon. Plus I created a How to Host a Dungeon page. You can find the latest version of the game there, plus some Dungeoneering and Dungeon design resources. I've added a host of new monster flavors and dungeon features to the game. The procedures are slightly streamlined, though I have artfuly preserved </summary><link rel='replies' type='application/atom+xml' href='http://attacksofopportunity.blogspot.com/feeds/9093226225649940762/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=3825962&amp;postID=9093226225649940762&amp;isPopup=true' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3825962/posts/default/9093226225649940762'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3825962/posts/default/9093226225649940762'/><link rel='alternate' type='text/html' href='http://attacksofopportunity.blogspot.com/2007/12/advanced-dwarven-dungeon.html' title='Advanced Dwarven Dungeon'/><author><name>Tony</name><uri>http://www.blogger.com/profile/00923748337647812135</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://3.bp.blogspot.com/_v1bX9MttQsU/Sz12GWXyGBI/AAAAAAAAACk/Id9QRnaHng8/S220/eye_guy.gif'/></author><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3825962.post-9221575136119307115</id><published>2007-11-12T12:00:00.000-08:00</published><updated>2008-07-12T15:20:12.762-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='design'/><category scheme='http://www.blogger.com/atom/ns#' term='dungeon crawl'/><category scheme='http://www.blogger.com/atom/ns#' term='lonely fun'/><title type='text'>From the Division of Lonely Fun*</title><summary type='text'>Today I worked out a little solo play dungeon creation game using tracing paper, tape, different colored pens, and Go stones.The game uses a mix of random tables, mechanic interactions, and player choices to drive the evolution of the dungeon environment. Dungeon history is divided into epochs. In the Dwarven epoch, for example, a large Dwarven city dominates the dungeon. in the Age of Monsters, </summary><link rel='replies' type='application/atom+xml' href='http://attacksofopportunity.blogspot.com/feeds/9221575136119307115/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=3825962&amp;postID=9221575136119307115&amp;isPopup=true' title='11 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3825962/posts/default/9221575136119307115'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3825962/posts/default/9221575136119307115'/><link rel='alternate' type='text/html' href='http://attacksofopportunity.blogspot.com/2007/11/from-division-of-lonely-fun.html' title='From the Division of Lonely Fun*'/><author><name>Tony</name><uri>http://www.blogger.com/profile/00923748337647812135</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://3.bp.blogspot.com/_v1bX9MttQsU/Sz12GWXyGBI/AAAAAAAAACk/Id9QRnaHng8/S220/eye_guy.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://farm3.static.flickr.com/2360/1987678914_c58995517d_t.jpg' height='72' width='72'/><thr:total>11</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3825962.post-6360525553150489612</id><published>2007-10-19T10:42:00.000-07:00</published><updated>2007-10-19T13:50:35.688-07:00</updated><title type='text'>What's Broken on the Principia Web Site?</title><summary type='text'>So according to the stats log, the error page for the forums is the fourth most hit page on the Principia/Magicians of England Web site. I can't figure out why this is. No one's alerted me to a problem. Have any readers here run into the problem? I fully expect the forums for an unreleased game to be quiet or even silent. However, if the reason that no one's posting is because there's a problem, </summary><link rel='replies' type='application/atom+xml' href='http://attacksofopportunity.blogspot.com/feeds/6360525553150489612/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=3825962&amp;postID=6360525553150489612&amp;isPopup=true' title='3 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3825962/posts/default/6360525553150489612'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3825962/posts/default/6360525553150489612'/><link rel='alternate' type='text/html' href='http://attacksofopportunity.blogspot.com/2007/10/whats-broken-on-principia-web-site.html' title='What&apos;s Broken on the Principia Web Site?'/><author><name>Tony</name><uri>http://www.blogger.com/profile/00923748337647812135</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://3.bp.blogspot.com/_v1bX9MttQsU/Sz12GWXyGBI/AAAAAAAAACk/Id9QRnaHng8/S220/eye_guy.gif'/></author><thr:total>3</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3825962.post-5284948264319325378</id><published>2007-10-03T20:56:00.000-07:00</published><updated>2007-10-03T21:02:42.144-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Principia'/><category scheme='http://www.blogger.com/atom/ns#' term='magicians of england'/><title type='text'>Magicians of England Available as Download</title><summary type='text'>I posted about Magicians of England in a Story Games thread about novels we'd like to see made into RPGs and got a few requests for more information. Rather than hold back, I just went ahead and posted the full rules of Magicians of England as a free download, as well as some play aids, etc.Magicians of England is a story game of gentleman (and woman) magicians in Victorian England. It's my </summary><link rel='replies' type='application/atom+xml' href='http://attacksofopportunity.blogspot.com/feeds/5284948264319325378/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=3825962&amp;postID=5284948264319325378&amp;isPopup=true' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3825962/posts/default/5284948264319325378'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3825962/posts/default/5284948264319325378'/><link rel='alternate' type='text/html' href='http://attacksofopportunity.blogspot.com/2007/10/magicians-of-england-available-as.html' title='Magicians of England Available as Download'/><author><name>Tony</name><uri>http://www.blogger.com/profile/00923748337647812135</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://3.bp.blogspot.com/_v1bX9MttQsU/Sz12GWXyGBI/AAAAAAAAACk/Id9QRnaHng8/S220/eye_guy.gif'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3825962.post-6796673549484851752</id><published>2007-09-28T14:48:00.001-07:00</published><updated>2007-09-28T14:52:56.928-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='DitV'/><category scheme='http://www.blogger.com/atom/ns#' term='design'/><title type='text'>GM-less Doctor Who Reboot Dogs in the Vineyard Variant</title><summary type='text'>Get together with some friends.Decide who will be the Doctor.This is a reboot of Doctor Who. It keeps the premise of the original series, but the details are up for grabs. For example, there may or may not be Daleks, and they might be different from the TV series. The Doctor is (probably) a Timelord, but this might mean something different in your game than in the series.Everyone takes a sheet of</summary><link rel='replies' type='application/atom+xml' href='http://attacksofopportunity.blogspot.com/feeds/6796673549484851752/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=3825962&amp;postID=6796673549484851752&amp;isPopup=true' title='7 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3825962/posts/default/6796673549484851752'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3825962/posts/default/6796673549484851752'/><link rel='alternate' type='text/html' href='http://attacksofopportunity.blogspot.com/2007/09/gm-less-doctor-who-reboot-dogs-in.html' title='GM-less Doctor Who Reboot Dogs in the Vineyard Variant'/><author><name>Tony</name><uri>http://www.blogger.com/profile/00923748337647812135</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://3.bp.blogspot.com/_v1bX9MttQsU/Sz12GWXyGBI/AAAAAAAAACk/Id9QRnaHng8/S220/eye_guy.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://bp1.blogger.com/_v1bX9MttQsU/Rv121Ek6KyI/AAAAAAAAAAM/EhM7MelDDOg/s72-c/doctorwho.jpg' height='72' width='72'/><thr:total>7</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3825962.post-1871253733308795195</id><published>2007-09-05T15:40:00.000-07:00</published><updated>2007-09-05T15:42:45.093-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Principia'/><title type='text'>Principia is on Hold</title><summary type='text'>I've been working on Principia for several months now. Because of the many things going on in the rest of my life, I just can't think about it any more. I'm taking a break from Principia and game design in general to focus on other things.</summary><link rel='replies' type='application/atom+xml' href='http://attacksofopportunity.blogspot.com/feeds/1871253733308795195/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=3825962&amp;postID=1871253733308795195&amp;isPopup=true' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3825962/posts/default/1871253733308795195'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3825962/posts/default/1871253733308795195'/><link rel='alternate' type='text/html' href='http://attacksofopportunity.blogspot.com/2007/09/principia-is-on-hold.html' title='Principia is on Hold'/><author><name>Tony</name><uri>http://www.blogger.com/profile/00923748337647812135</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://3.bp.blogspot.com/_v1bX9MttQsU/Sz12GWXyGBI/AAAAAAAAACk/Id9QRnaHng8/S220/eye_guy.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3825962.post-3334611560731096454</id><published>2007-08-15T16:24:00.001-07:00</published><updated>2007-08-15T16:28:44.501-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Principia'/><title type='text'>Principia Has a Web Site</title><summary type='text'>The Principia Web Site is now live. There's a quick description of the game, some actual play links, and a bit more. I'll probably have playtest stuff there in the near future too.</summary><link rel='replies' type='application/atom+xml' href='http://attacksofopportunity.blogspot.com/feeds/3334611560731096454/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=3825962&amp;postID=3334611560731096454&amp;isPopup=true' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3825962/posts/default/3334611560731096454'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3825962/posts/default/3334611560731096454'/><link rel='alternate' type='text/html' href='http://attacksofopportunity.blogspot.com/2007/08/principia-has-web-site.html' title='Principia Has a Web Site'/><author><name>Tony</name><uri>http://www.blogger.com/profile/00923748337647812135</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://3.bp.blogspot.com/_v1bX9MttQsU/Sz12GWXyGBI/AAAAAAAAACk/Id9QRnaHng8/S220/eye_guy.gif'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3825962.post-6899899406636108671</id><published>2007-08-14T09:32:00.000-07:00</published><updated>2007-08-14T10:09:22.809-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='situation'/><title type='text'>Story Games Situation Book Project</title><summary type='text'>It looks like I'm going to be editing The Story Games Situation Book Project. The Project is a for-charity book of RPG-ready situations; characters, conflicts, and conundrums that are ready to explode into action.We've already some generic interlocking plot element lists. I'm planning to do a two page write up based on the court of Queen Elizabeth I, complete with historical characters and </summary><link rel='replies' type='application/atom+xml' href='http://attacksofopportunity.blogspot.com/feeds/6899899406636108671/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=3825962&amp;postID=6899899406636108671&amp;isPopup=true' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3825962/posts/default/6899899406636108671'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3825962/posts/default/6899899406636108671'/><link rel='alternate' type='text/html' href='http://attacksofopportunity.blogspot.com/2007/08/story-games-situation-book-project.html' title='Story Games Situation Book Project'/><author><name>Tony</name><uri>http://www.blogger.com/profile/00923748337647812135</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://3.bp.blogspot.com/_v1bX9MttQsU/Sz12GWXyGBI/AAAAAAAAACk/Id9QRnaHng8/S220/eye_guy.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3825962.post-2847123382993306070</id><published>2007-08-10T08:08:00.001-07:00</published><updated>2007-08-10T08:22:22.183-07:00</updated><title type='text'>gaming the system</title><summary type='text'>So last night I was playing Burning Wheel (which has been kickass fun so far except for my damn dice), and I had the opportunity to make a skill roll that would help me advance something. I puzzled over helping dice and challenge types needed to advance. At one point, Thor (GM) says to me, "if you really want to game the system..." and then pointed something out to me. And now today I'm not </summary><link rel='replies' type='application/atom+xml' href='http://attacksofopportunity.blogspot.com/feeds/2847123382993306070/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=3825962&amp;postID=2847123382993306070&amp;isPopup=true' title='3 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3825962/posts/default/2847123382993306070'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3825962/posts/default/2847123382993306070'/><link rel='alternate' type='text/html' href='http://attacksofopportunity.blogspot.com/2007/08/gaming-system.html' title='gaming the system'/><author><name>Matt Wilson</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>3</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3825962.post-5823271873774723221</id><published>2007-07-22T10:26:00.000-07:00</published><updated>2007-07-23T08:26:18.804-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='actual play'/><category scheme='http://www.blogger.com/atom/ns#' term='playtest'/><category scheme='http://www.blogger.com/atom/ns#' term='trhilling tales of adventure'/><title type='text'>Playtest Friday: Thrilling Tales of Adventure</title><summary type='text'>Jason Lutes brought the prototype of his awesome pulp adventure board game Thrilling Tales of Adventure over for our playtest Friday session this week. This is the second time I've played this game, and it is surely awesome.Thrilling Tales features a mechanic where you simultaneously play a globetrotting pulp hero solving plots for heroism points AND a nefarious villain, setting up plots and </summary><link rel='replies' type='application/atom+xml' href='http://attacksofopportunity.blogspot.com/feeds/5823271873774723221/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=3825962&amp;postID=5823271873774723221&amp;isPopup=true' title='4 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3825962/posts/default/5823271873774723221'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3825962/posts/default/5823271873774723221'/><link rel='alternate' type='text/html' href='http://attacksofopportunity.blogspot.com/2007/07/playtest-friday-thrilling-tales-of.html' title='Playtest Friday: Thrilling Tales of Adventure'/><author><name>Tony</name><uri>http://www.blogger.com/profile/00923748337647812135</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://3.bp.blogspot.com/_v1bX9MttQsU/Sz12GWXyGBI/AAAAAAAAACk/Id9QRnaHng8/S220/eye_guy.gif'/></author><thr:total>4</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3825962.post-8116654827728598094</id><published>2007-06-28T16:06:00.001-07:00</published><updated>2007-08-14T13:46:09.908-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Principia'/><category scheme='http://www.blogger.com/atom/ns#' term='design'/><title type='text'>Principia Milestones</title><summary type='text'>Principia reached an important milestone in my creative process today (though it's one I wish I'd reached a month ago). The rules document is now concept complete. This means that everything I think needs to be in there is in there. A few sections are merely skeletal, but to my knowledge there's nothing missing.There will still likely be changes, additions, and subtractions, but it's all downhill</summary><link rel='replies' type='application/atom+xml' href='http://attacksofopportunity.blogspot.com/feeds/8116654827728598094/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=3825962&amp;postID=8116654827728598094&amp;isPopup=true' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3825962/posts/default/8116654827728598094'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3825962/posts/default/8116654827728598094'/><link rel='alternate' type='text/html' href='http://attacksofopportunity.blogspot.com/2007/06/principia-milestones.html' title='Principia Milestones'/><author><name>Tony</name><uri>http://www.blogger.com/profile/00923748337647812135</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://3.bp.blogspot.com/_v1bX9MttQsU/Sz12GWXyGBI/AAAAAAAAACk/Id9QRnaHng8/S220/eye_guy.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3825962.post-4669891296507181748</id><published>2007-06-27T10:40:00.000-07:00</published><updated>2007-06-27T10:46:53.585-07:00</updated><title type='text'>I want to go back to Grade School</title><summary type='text'>Proposed Video-Game School Gets $1.1 Million Boost                         &lt;!-- start inset column --&gt;                    &lt;!-- end inset column / start center column --&gt; All Things Considered, June 21, 2007 ·  The MacArthur Foundation board announced Thursday it will fund a $1.1 million grant for a brand new middle- and high school in New York. The curriculum revolves around teaching kids to make</summary><link rel='related' href='http://www.npr.org/templates/story/story.php?storyId=11259040' title='I want to go back to Grade School'/><link rel='replies' type='application/atom+xml' href='http://attacksofopportunity.blogspot.com/feeds/4669891296507181748/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=3825962&amp;postID=4669891296507181748&amp;isPopup=true' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3825962/posts/default/4669891296507181748'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3825962/posts/default/4669891296507181748'/><link rel='alternate' type='text/html' href='http://attacksofopportunity.blogspot.com/2007/06/i-want-to-go-back-to-grade-school.html' title='I want to go back to Grade School'/><author><name>JudaicDiablo</name><uri>http://www.blogger.com/profile/03630932112195755894</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='27' src='http://home.comcast.net/~faltor42/handy.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3825962.post-2313853217114112380</id><published>2007-06-18T08:51:00.000-07:00</published><updated>2007-08-14T13:45:27.561-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Principia'/><category scheme='http://www.blogger.com/atom/ns#' term='design'/><category scheme='http://www.blogger.com/atom/ns#' term='Mathematica'/><title type='text'>It's not Called Mathematica Anymore</title><summary type='text'>The good folks at Story Games have helped me come up with a more descriptive name for my game. The new name is Principia: Secret Wars of the Renaissance.Principia is now rules complete, which means I won't be making any more mechanical changes except to fix problems that come up in play test. Now I'm fleshing out the content, adding secrets, factions, and adventure hooks. Everyone's gotten really</summary><link rel='replies' type='application/atom+xml' href='http://attacksofopportunity.blogspot.com/feeds/2313853217114112380/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=3825962&amp;postID=2313853217114112380&amp;isPopup=true' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3825962/posts/default/2313853217114112380'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3825962/posts/default/2313853217114112380'/><link rel='alternate' type='text/html' href='http://attacksofopportunity.blogspot.com/2007/06/its-not-called-mathematica-anymore.html' title='It&apos;s not Called Mathematica Anymore'/><author><name>Tony</name><uri>http://www.blogger.com/profile/00923748337647812135</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://3.bp.blogspot.com/_v1bX9MttQsU/Sz12GWXyGBI/AAAAAAAAACk/Id9QRnaHng8/S220/eye_guy.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3825962.post-4970701327315463745</id><published>2007-06-09T08:16:00.000-07:00</published><updated>2007-06-30T22:11:59.227-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Mathematica'/><title type='text'>Mathematica Design Journal</title><summary type='text'>The form of Mathematica is solidifying. My planned Gen Con release is starting to look achievable. It's now mostly a matter of filling in the gaps. Here's what the game is about in a capsule:Mathematica is an over-to-top alternate history steam punk Renaissance game where Leonardo Da Vinci builds giant spider war machines and Machiavelli commands a cabal of vampire spies across Europe, or </summary><link rel='replies' type='application/atom+xml' href='http://attacksofopportunity.blogspot.com/feeds/4970701327315463745/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=3825962&amp;postID=4970701327315463745&amp;isPopup=true' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3825962/posts/default/4970701327315463745'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3825962/posts/default/4970701327315463745'/><link rel='alternate' type='text/html' href='http://attacksofopportunity.blogspot.com/2007/06/mathematica-design-journal.html' title='Mathematica Design Journal'/><author><name>Tony</name><uri>http://www.blogger.com/profile/00923748337647812135</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://3.bp.blogspot.com/_v1bX9MttQsU/Sz12GWXyGBI/AAAAAAAAACk/Id9QRnaHng8/S220/eye_guy.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3825962.post-8649768972185803607</id><published>2007-05-23T11:57:00.001-07:00</published><updated>2007-05-23T12:07:24.053-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='wwo'/><category scheme='http://www.blogger.com/atom/ns#' term='story now'/><category scheme='http://www.blogger.com/atom/ns#' term='missions'/><title type='text'>Worldwide Collaborative Game</title><summary type='text'>World Without Oil is a game/collective think tank.  It depicts a world when the oil starts to truly run and a global oil shortage has begun.  The rules are simple:  Image yourself in this world and then tell the community how it has affected you.   You can do this through blog, video, forum, photos, or even ... missions.  Yes missions.  I can't really explain them, you just have to see them for </summary><link rel='related' href='http://www.worldwithoutoil.org/' title='Worldwide Collaborative Game'/><link rel='replies' type='application/atom+xml' href='http://attacksofopportunity.blogspot.com/feeds/8649768972185803607/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=3825962&amp;postID=8649768972185803607&amp;isPopup=true' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3825962/posts/default/8649768972185803607'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3825962/posts/default/8649768972185803607'/><link rel='alternate' type='text/html' href='http://attacksofopportunity.blogspot.com/2007/05/worldwide-collaborative-game.html' title='Worldwide Collaborative Game'/><author><name>JudaicDiablo</name><uri>http://www.blogger.com/profile/03630932112195755894</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='27' src='http://home.comcast.net/~faltor42/handy.jpg'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3825962.post-8494602739419071231</id><published>2007-05-16T14:09:00.000-07:00</published><updated>2007-05-16T16:22:49.464-07:00</updated><title type='text'>How Game Design is like Haiku</title><summary type='text'>I realized last night that game design is like Haiku.  So this is one of those statements of the obvious, but constraint makes you more creative. I am currently working on a cannonball run style driving game.  I decided to use cards for one of the fortune mechanics.  As such I needed 4 categories.  My original 4 categories were:Drive, Navigation, Mechanical, and Face (as in ATeam).  But those </summary><link rel='replies' type='application/atom+xml' href='http://attacksofopportunity.blogspot.com/feeds/8494602739419071231/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=3825962&amp;postID=8494602739419071231&amp;isPopup=true' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3825962/posts/default/8494602739419071231'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3825962/posts/default/8494602739419071231'/><link rel='alternate' type='text/html' href='http://attacksofopportunity.blogspot.com/2007/05/how-game-design-is-like-haiku.html' title='How Game Design is like Haiku'/><author><name>JudaicDiablo</name><uri>http://www.blogger.com/profile/03630932112195755894</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='27' src='http://home.comcast.net/~faltor42/handy.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3825962.post-7338579202213259369</id><published>2007-05-15T19:33:00.000-07:00</published><updated>2007-05-15T19:37:18.235-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='board game'/><category scheme='http://www.blogger.com/atom/ns#' term='reference'/><title type='text'>Now we need an RPG Summary Site</title><summary type='text'>I have been ranting about needing reference sheets for some time now, but in the context of RPGs.  I see that someone is already doing it for board games and so far, they are really nice.I will be attempting to use these sheets in the near future, but already I am very excited.  Now we just need a site that is dedicated to doing rules summary sheets for RPGs. Hmmm.  I am doing a website redesign </summary><link rel='related' href='http://www.headlesshollow.com/freebies_games.html' title='Now we need an RPG Summary Site'/><link rel='replies' type='application/atom+xml' href='http://attacksofopportunity.blogspot.com/feeds/7338579202213259369/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=3825962&amp;postID=7338579202213259369&amp;isPopup=true' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3825962/posts/default/7338579202213259369'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3825962/posts/default/7338579202213259369'/><link rel='alternate' type='text/html' href='http://attacksofopportunity.blogspot.com/2007/05/now-we-need-rpg-summary-site.html' title='Now we need an RPG Summary Site'/><author><name>JudaicDiablo</name><uri>http://www.blogger.com/profile/03630932112195755894</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='27' src='http://home.comcast.net/~faltor42/handy.jpg'/></author><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3825962.post-2362940743158037664</id><published>2007-05-07T11:33:00.000-07:00</published><updated>2007-06-18T11:40:15.064-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='playtest'/><title type='text'>Friday Playtest Forum #1</title><summary type='text'>Last week we kicked off a little experiment, our Friday afternoon play test forum. A lot of us have games that need playtesting, but we have no more evening time available. I wasn't sure that anyone would show up on a weekday afternoon, but we had an excellent turnout. Sam showed up early and we tried out a tactical war game that he and Trey have been working on. Phil and Trey showed up a little </summary><link rel='replies' type='application/atom+xml' href='http://attacksofopportunity.blogspot.com/feeds/2362940743158037664/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=3825962&amp;postID=2362940743158037664&amp;isPopup=true' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3825962/posts/default/2362940743158037664'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3825962/posts/default/2362940743158037664'/><link rel='alternate' type='text/html' href='http://attacksofopportunity.blogspot.com/2007/05/friday-playtest-forum-1.html' title='Friday Playtest Forum #1'/><author><name>Tony</name><uri>http://www.blogger.com/profile/00923748337647812135</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://3.bp.blogspot.com/_v1bX9MttQsU/Sz12GWXyGBI/AAAAAAAAACk/Id9QRnaHng8/S220/eye_guy.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3825962.post-4799331027054703180</id><published>2007-05-02T13:40:00.000-07:00</published><updated>2007-06-18T11:40:28.143-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='inspiration'/><category scheme='http://www.blogger.com/atom/ns#' term='steam punk'/><title type='text'>Brass Goggles: Steampunk blog</title><summary type='text'>...and while I'm posting links to other blogs with inspirational ideas, I should also link to Brass Goggles, dedicated to "the lighter side of Steampunk" according to their subtitle. The blog itself often features handcrafted steampunk-style creations, but also links to other steampunk-styled art - books, films, games, images, anything to do with steampunk. We haven't done any steampunk-style </summary><link rel='related' href='http://www.brassgoggles.co.uk/brassgoggles/' title='Brass Goggles: Steampunk blog'/><link rel='replies' type='application/atom+xml' href='http://attacksofopportunity.blogspot.com/feeds/4799331027054703180/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=3825962&amp;postID=4799331027054703180&amp;isPopup=true' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3825962/posts/default/4799331027054703180'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3825962/posts/default/4799331027054703180'/><link rel='alternate' type='text/html' href='http://attacksofopportunity.blogspot.com/2007/05/brass-goggles-steampunk-blog.html' title='Brass Goggles: Steampunk blog'/><author><name>Philip</name><uri>http://www.blogger.com/profile/08120415035474286764</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3825962.post-3279864914468244901</id><published>2007-05-02T13:22:00.000-07:00</published><updated>2007-06-18T11:40:39.341-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='inspiration'/><title type='text'>Paleo-Future: Y2K Postcards (ca. 1900)</title><summary type='text'>Through The Morning News today I found a link to the blog Paleo-Future: A Look into the Future that Never Was. Looks like a good source for pulp/retro-style sci-fi ideas for games. The particular post linked to in the title above has some promotional postcards from around 1900, made by a German chocolatier, that purport to depict life in the year 2000. The posts are labelled by decade, so you can</summary><link rel='related' href='http://paleo-future.blogspot.com/2007/04/postcards-showing-year-2000-circa-1900.html' title='Paleo-Future: Y2K Postcards (ca. 1900)'/><link rel='replies' type='application/atom+xml' href='http://attacksofopportunity.blogspot.com/feeds/3279864914468244901/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=3825962&amp;postID=3279864914468244901&amp;isPopup=true' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3825962/posts/default/3279864914468244901'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3825962/posts/default/3279864914468244901'/><link rel='alternate' type='text/html' href='http://attacksofopportunity.blogspot.com/2007/05/paleo-future-y2k-postcards-ca-1900.html' title='Paleo-Future: Y2K Postcards (ca. 1900)'/><author><name>Philip</name><uri>http://www.blogger.com/profile/08120415035474286764</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3825962.post-3228809138897634837</id><published>2007-04-23T12:01:00.000-07:00</published><updated>2007-04-23T14:01:10.535-07:00</updated><title type='text'>You've got Wiki</title><summary type='text'>A while back Brandon made a wiki for Attacks of Opportunity. Not we've got some content on there, so go take a look. Our Actual Play links are now collected there. In future, I think we'll also add links to our various rules hacks and other gaming projects.</summary><link rel='replies' type='application/atom+xml' href='http://attacksofopportunity.blogspot.com/feeds/3228809138897634837/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=3825962&amp;postID=3228809138897634837&amp;isPopup=true' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3825962/posts/default/3228809138897634837'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3825962/posts/default/3228809138897634837'/><link rel='alternate' type='text/html' href='http://attacksofopportunity.blogspot.com/2007/04/youve-got-wiki.html' title='You&apos;ve got Wiki'/><author><name>Tony</name><uri>http://www.blogger.com/profile/00923748337647812135</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://3.bp.blogspot.com/_v1bX9MttQsU/Sz12GWXyGBI/AAAAAAAAACk/Id9QRnaHng8/S220/eye_guy.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3825962.post-3497205793402475150</id><published>2007-04-18T11:17:00.000-07:00</published><updated>2007-04-18T11:41:14.079-07:00</updated><title type='text'>Game Design Gossip</title><summary type='text'>I promise not to make this a habit, but I thought I would post a little gossip along with a little speculation on my part. Recently, Luke Crane (of Burning Wheel) and Jared Sorensen (of Memento Mori) met up with Peter Atkinson (formerly of WotC) in Seattle.  No one will talk about why they are meeting, but I think I have figured out why.I was listening to a podcast over at Pulp Gamer (boy I am </summary><link rel='replies' type='application/atom+xml' href='http://attacksofopportunity.blogspot.com/feeds/3497205793402475150/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=3825962&amp;postID=3497205793402475150&amp;isPopup=true' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3825962/posts/default/3497205793402475150'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3825962/posts/default/3497205793402475150'/><link rel='alternate' type='text/html' href='http://attacksofopportunity.blogspot.com/2007/04/game-design-gossip.html' title='Game Design Gossip'/><author><name>JudaicDiablo</name><uri>http://www.blogger.com/profile/03630932112195755894</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='27' src='http://home.comcast.net/~faltor42/handy.jpg'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3825962.post-1851677305278316054</id><published>2007-04-16T12:41:00.000-07:00</published><updated>2007-06-18T11:41:11.882-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='inspiration'/><title type='text'>Castles of Tuscany</title><summary type='text'>Castles of Tuscany ("castelli toscani") is a cool site about castles and other fortifications in the Tuscany province of Italy. It has clickable maps of the region that show where the castles, towers, and fortified cities are, and pages for each with some photos and information about them. Some of the pages include a basic plan of the fortification or map of the town, and also links to other </summary><link rel='related' href='http://www.castellitoscani.com/index.htm' title='Castles of Tuscany'/><link rel='replies' type='application/atom+xml' href='http://attacksofopportunity.blogspot.com/feeds/1851677305278316054/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=3825962&amp;postID=1851677305278316054&amp;isPopup=true' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3825962/posts/default/1851677305278316054'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3825962/posts/default/1851677305278316054'/><link rel='alternate' type='text/html' href='http://attacksofopportunity.blogspot.com/2007/04/castles-of-tuscany.html' title='Castles of Tuscany'/><author><name>Philip</name><uri>http://www.blogger.com/profile/08120415035474286764</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3825962.post-4761560551379332792</id><published>2007-04-04T18:20:00.000-07:00</published><updated>2007-06-18T11:41:21.076-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='agon'/><title type='text'>Agon: Shadowrun Conversion</title><summary type='text'>I'm doing a series of posts on RPG.net about converting Shadowrun to the Agon system. Stop by and share your two cents if you like.http://forum.rpg.net/showthread.php?p=7125959</summary><link rel='related' href='http://forum.rpg.net/showthread.php?p=7125959' title='Agon: Shadowrun Conversion'/><link rel='replies' type='application/atom+xml' href='http://attacksofopportunity.blogspot.com/feeds/4761560551379332792/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=3825962&amp;postID=4761560551379332792&amp;isPopup=true' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3825962/posts/default/4761560551379332792'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3825962/posts/default/4761560551379332792'/><link rel='alternate' type='text/html' href='http://attacksofopportunity.blogspot.com/2007/04/agon-shadowrun-conversion.html' title='Agon: Shadowrun Conversion'/><author><name>John Harper</name><uri>http://www.blogger.com/profile/11804100598627834615</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3825962.post-683589411239297155</id><published>2007-03-16T10:42:00.000-07:00</published><updated>2007-06-18T11:41:37.061-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='clinic'/><title type='text'>Creating Better Characters</title><summary type='text'>I'm currently reading a great book about writing, Stein on Writing, and I've run across a LOT of material that's relevant for gaming, especially in the area of characterization.Stein's view is that what makes great stories is great characters, and his book is full of practical advice to writers on how to create better characters. One passage in particular that caught my eye is this one.There are </summary><link rel='replies' type='application/atom+xml' href='http://attacksofopportunity.blogspot.com/feeds/683589411239297155/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=3825962&amp;postID=683589411239297155&amp;isPopup=true' title='3 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3825962/posts/default/683589411239297155'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3825962/posts/default/683589411239297155'/><link rel='alternate' type='text/html' href='http://attacksofopportunity.blogspot.com/2007/03/creating-better-characters.html' title='Creating Better Characters'/><author><name>Tony</name><uri>http://www.blogger.com/profile/00923748337647812135</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://3.bp.blogspot.com/_v1bX9MttQsU/Sz12GWXyGBI/AAAAAAAAACk/Id9QRnaHng8/S220/eye_guy.gif'/></author><thr:total>3</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3825962.post-1170807195406339420</id><published>2007-02-22T22:18:00.000-08:00</published><updated>2007-02-22T22:19:41.468-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Mathematica'/><title type='text'>The Alternate History One-Shot Contest</title><summary type='text'>Previously posted on Story Games...I currently need to design an awesome alternate history one-shot to run at Go Play Northwest. Despite the fact that I've got a file full of alternate history ideas, I kind of want to mix it up a bit and also find out what other people think is interested. So I propose this: let me know what alternate/awesome-ized/lasersharked peice of history you'd like to see </summary><link rel='replies' type='application/atom+xml' href='http://attacksofopportunity.blogspot.com/feeds/1170807195406339420/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=3825962&amp;postID=1170807195406339420&amp;isPopup=true' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3825962/posts/default/1170807195406339420'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3825962/posts/default/1170807195406339420'/><link rel='alternate' type='text/html' href='http://attacksofopportunity.blogspot.com/2007/02/alternate-history-one-shot-contest.html' title='The Alternate History One-Shot Contest'/><author><name>Tony</name><uri>http://www.blogger.com/profile/00923748337647812135</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://3.bp.blogspot.com/_v1bX9MttQsU/Sz12GWXyGBI/AAAAAAAAACk/Id9QRnaHng8/S220/eye_guy.gif'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3825962.post-8579988824463898031</id><published>2007-02-19T13:17:00.000-08:00</published><updated>2007-02-19T13:23:37.830-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='lego'/><category scheme='http://www.blogger.com/atom/ns#' term='Rules'/><category scheme='http://www.blogger.com/atom/ns#' term='design'/><category scheme='http://www.blogger.com/atom/ns#' term='wargame'/><category scheme='http://www.blogger.com/atom/ns#' term='Mechaton'/><title type='text'>Mechaton Rules Blitz 3 &amp; 5</title><summary type='text'>Move Attack Move  - Represents a “fly by” attack, extreme maneuverability, or firing on the move.  Requires a mech to have 2 movement attachmentsThe mech may use one die (white or green) to move, then attack as normal, then another die (white or green) to move again.    Line of Sight, Artillery, and Spotting - Represents the fact that Artillery has an unlimited range but knowing precisely where a</summary><link rel='replies' type='application/atom+xml' href='http://attacksofopportunity.blogspot.com/feeds/8579988824463898031/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=3825962&amp;postID=8579988824463898031&amp;isPopup=true' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3825962/posts/default/8579988824463898031'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3825962/posts/default/8579988824463898031'/><link rel='alternate' type='text/html' href='http://attacksofopportunity.blogspot.com/2007/02/mechaton-rules-blitz-3-5.html' title='Mechaton Rules Blitz 3 &amp; 5'/><author><name>JudaicDiablo</name><uri>http://www.blogger.com/profile/03630932112195755894</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='27' src='http://home.comcast.net/~faltor42/handy.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3825962.post-3548887644686487548</id><published>2007-02-12T13:31:00.000-08:00</published><updated>2007-02-05T14:10:54.053-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='lego'/><category scheme='http://www.blogger.com/atom/ns#' term='Mechaton'/><title type='text'>Mechaton Rules Bitz 4 - Alternate Chassis</title><summary type='text'>As everyone knows, the Mech is the most efficient chassis for war machines, construction drones, and a host of other applications. Nevertheless, a few other chassis types are commonly encountered, including:Power Armor - Power armor uses mech technology concentrated in a suit worn by a single individual, enhancing their motions with incredible strength. Power Armor gets only 1 white die and can 1</summary><link rel='replies' type='application/atom+xml' href='http://attacksofopportunity.blogspot.com/feeds/3548887644686487548/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=3825962&amp;postID=3548887644686487548&amp;isPopup=true' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3825962/posts/default/3548887644686487548'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3825962/posts/default/3548887644686487548'/><link rel='alternate' type='text/html' href='http://attacksofopportunity.blogspot.com/2007/02/mechaton-rules-bitz-4-alternate-chassis.html' title='Mechaton Rules Bitz 4 - Alternate Chassis'/><author><name>Tony</name><uri>http://www.blogger.com/profile/00923748337647812135</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://3.bp.blogspot.com/_v1bX9MttQsU/Sz12GWXyGBI/AAAAAAAAACk/Id9QRnaHng8/S220/eye_guy.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3825962.post-1384578256367846398</id><published>2007-01-31T17:37:00.000-08:00</published><updated>2007-02-01T15:11:00.844-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='playtest'/><category scheme='http://www.blogger.com/atom/ns#' term='Mathematica'/><title type='text'>Mathematica Playtest is Available</title><summary type='text'>Mathematica has reached the playtest stage. The first post mentioning Mathematica was made here Dec 17, 2002. At the time I didn't think it was anything I'd develop any further. But the idea came back a couple of times after that and I eventually submitted it to Matt Snyder for his "Gamer for Hire" contest (a contest that John Harper's idea 44 eventually won). Matt's comment on Mathematica </summary><link rel='replies' type='application/atom+xml' href='http://attacksofopportunity.blogspot.com/feeds/1384578256367846398/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=3825962&amp;postID=1384578256367846398&amp;isPopup=true' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3825962/posts/default/1384578256367846398'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3825962/posts/default/1384578256367846398'/><link rel='alternate' type='text/html' href='http://attacksofopportunity.blogspot.com/2007/01/mathematica-playtest-is-available.html' title='Mathematica Playtest is Available'/><author><name>Tony</name><uri>http://www.blogger.com/profile/00923748337647812135</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://3.bp.blogspot.com/_v1bX9MttQsU/Sz12GWXyGBI/AAAAAAAAACk/Id9QRnaHng8/S220/eye_guy.gif'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3825962.post-29540279632175349</id><published>2007-01-31T11:26:00.000-08:00</published><updated>2007-01-31T11:32:10.521-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Rules'/><category scheme='http://www.blogger.com/atom/ns#' term='Mechaton'/><category scheme='http://www.blogger.com/atom/ns#' term='RPG'/><title type='text'>Mechaton Rules Blitz 2 - Initiative Defense</title><summary type='text'>Initiative Bonus – Represents an awareness of the battlefield, aiming, finding a mech’s  weak spot, or even finding the best route from here to there.    A mech      with multiple initiative dice may “hold” an initiative die rather than use      it.  After      rolling, held initiative can then be applied to as a +1 bonus to any      rolled die on a one for one basis.  If a      mech is attacked </summary><link rel='replies' type='application/atom+xml' href='http://attacksofopportunity.blogspot.com/feeds/29540279632175349/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=3825962&amp;postID=29540279632175349&amp;isPopup=true' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3825962/posts/default/29540279632175349'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3825962/posts/default/29540279632175349'/><link rel='alternate' type='text/html' href='http://attacksofopportunity.blogspot.com/2007/01/mechaton-rules-blitz-2-initiative.html' title='Mechaton Rules Blitz 2 - Initiative Defense'/><author><name>JudaicDiablo</name><uri>http://www.blogger.com/profile/03630932112195755894</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='27' src='http://home.comcast.net/~faltor42/handy.jpg'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3825962.post-1270188385095469757</id><published>2007-01-30T11:42:00.000-08:00</published><updated>2007-01-31T11:31:14.669-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Rules'/><category scheme='http://www.blogger.com/atom/ns#' term='wargame'/><category scheme='http://www.blogger.com/atom/ns#' term='Mechaton'/><title type='text'>Mechaton Rules Blitz 1 - Bounties!</title><summary type='text'>We have now played Mechaton on two occasions and I now feel the need to start adding to it.  I am going to post one new rule a day.  Some of the rules are mechanical and some are meta.  Please let me know what you think or just tell me to stop it.Meta Rule Proposal 1:  Bounties!Declaring Bounties – Represents a willingness to trade your own success for the destruction of another.    At the </summary><link rel='related' href='http://www.lumpley.com/games/' title='Mechaton Rules Blitz 1 - Bounties!'/><link rel='replies' type='application/atom+xml' href='http://attacksofopportunity.blogspot.com/feeds/1270188385095469757/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=3825962&amp;postID=1270188385095469757&amp;isPopup=true' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3825962/posts/default/1270188385095469757'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3825962/posts/default/1270188385095469757'/><link rel='alternate' type='text/html' href='http://attacksofopportunity.blogspot.com/2007/01/mechaton-rules-blitz-1.html' title='Mechaton Rules Blitz 1 - Bounties!'/><author><name>JudaicDiablo</name><uri>http://www.blogger.com/profile/03630932112195755894</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='27' src='http://home.comcast.net/~faltor42/handy.jpg'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3825962.post-8620826376427136755</id><published>2007-01-11T17:01:00.000-08:00</published><updated>2007-01-11T17:06:36.680-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Rules'/><category scheme='http://www.blogger.com/atom/ns#' term='PTA'/><category scheme='http://www.blogger.com/atom/ns#' term='RPG'/><title type='text'>Universal Game Rules</title><summary type='text'>Here is a question for the group:  What are the game rules that you find yourself continually saying, "Its too bad this game doesn't have ."  It doesn't have to be something that happens all the time, but it should be pretty common.FormatGame RuleGame NameComments (when its used, the context, or just why you like it.)Example:Fan MailPrime Time Adventures (PTA)There are always times I want to </summary><link rel='replies' type='application/atom+xml' href='http://attacksofopportunity.blogspot.com/feeds/8620826376427136755/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=3825962&amp;postID=8620826376427136755&amp;isPopup=true' title='4 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3825962/posts/default/8620826376427136755'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3825962/posts/default/8620826376427136755'/><link rel='alternate' type='text/html' href='http://attacksofopportunity.blogspot.com/2007/01/universal-game-rules.html' title='Universal Game Rules'/><author><name>JudaicDiablo</name><uri>http://www.blogger.com/profile/03630932112195755894</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='27' src='http://home.comcast.net/~faltor42/handy.jpg'/></author><thr:total>4</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3825962.post-116449152376920621</id><published>2006-11-25T13:43:00.000-08:00</published><updated>2007-01-01T23:46:08.671-08:00</updated><title type='text'>The Future of GMing</title><summary type='text'>While this is a little rough, the News at Seven (edit) totally blows me away. While I don't see this type of thing replacing a good GM, I definitely think that as a game aid, there is a lot of potential here. Combine it with a more intuitive software Gaming Table (this is what currently exists) and some good "off the shelf" gaming modules and I think that RPGs could expand its base a lot more </summary><link rel='related' href='http://www.newsatseven.com/' title='The Future of GMing'/><link rel='replies' type='application/atom+xml' href='http://attacksofopportunity.blogspot.com/feeds/116449152376920621/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=3825962&amp;postID=116449152376920621&amp;isPopup=true' title='6 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3825962/posts/default/116449152376920621'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3825962/posts/default/116449152376920621'/><link rel='alternate' type='text/html' href='http://attacksofopportunity.blogspot.com/2006/11/future-of-gming.html' title='The Future of GMing'/><author><name>JudaicDiablo</name><uri>http://www.blogger.com/profile/03630932112195755894</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='27' src='http://home.comcast.net/~faltor42/handy.jpg'/></author><thr:total>6</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3825962.post-116366636032583581</id><published>2006-11-16T00:37:00.000-08:00</published><updated>2007-06-18T11:42:26.839-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='go play nw'/><title type='text'>Go Play Northwest</title><summary type='text'>In the great city of Seattle, Washington, at a moderately nice hotel, there shall be a weekend of those games we like to play. We (a committee of five that includes myself, John Harper, Tony Dowler, Phil LaRose and Mike Sugarbaker) are currently scouting locations and generally trying to finalize a time. Right now, we are heavily leaning towards one of the following weekends:June 1-3June 8-10June</summary><link rel='replies' type='application/atom+xml' href='http://attacksofopportunity.blogspot.com/feeds/116366636032583581/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=3825962&amp;postID=116366636032583581&amp;isPopup=true' title='9 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3825962/posts/default/116366636032583581'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3825962/posts/default/116366636032583581'/><link rel='alternate' type='text/html' href='http://attacksofopportunity.blogspot.com/2006/11/go-play-northwest.html' title='Go Play Northwest'/><author><name>JudaicDiablo</name><uri>http://www.blogger.com/profile/03630932112195755894</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='27' src='http://home.comcast.net/~faltor42/handy.jpg'/></author><thr:total>9</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3825962.post-116233142682490973</id><published>2006-10-31T13:44:00.000-08:00</published><updated>2007-01-31T17:32:25.576-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='design'/><category scheme='http://www.blogger.com/atom/ns#' term='Mathematica'/><title type='text'>Mathematica Power 19</title><summary type='text'>Mathmatica is slowly emerging from the fog. Rather I should say it's emerging rapidly from the fog not unlike a dreadnought bearing down upon a lowly fishing vessel. I need to move fast to keep up with the ideas. System is not my bailywick, so while I think I'm quite capable of designing one that I'd love, I'm going to steal one I really like, The Solar System (AKA The Shadow of Yesterday).So now</summary><link rel='replies' type='application/atom+xml' href='http://attacksofopportunity.blogspot.com/feeds/116233142682490973/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=3825962&amp;postID=116233142682490973&amp;isPopup=true' title='3 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3825962/posts/default/116233142682490973'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3825962/posts/default/116233142682490973'/><link rel='alternate' type='text/html' href='http://attacksofopportunity.blogspot.com/2006/10/mathematica-power-19.html' title='Mathematica Power 19'/><author><name>Tony</name><uri>http://www.blogger.com/profile/00923748337647812135</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://3.bp.blogspot.com/_v1bX9MttQsU/Sz12GWXyGBI/AAAAAAAAACk/Id9QRnaHng8/S220/eye_guy.gif'/></author><thr:total>3</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3825962.post-116111307971404193</id><published>2006-10-17T12:23:00.000-07:00</published><updated>2006-10-17T12:24:39.740-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Mathematica'/><title type='text'>Mathematica Incarnate</title><summary type='text'>Several of my game design obsessions are starting to converge and it is good: Mathematica (discussed here and here, Campaign Stakes, and Renaissance England spy drama.Mathematica  is a game about the war of ideas set in renaissance Europe. But in this renaissance Europe, ideas are made starkly incarnate. This is a world where we might see Michelangelo building giant clockwork war machines, </summary><link rel='replies' type='application/atom+xml' href='http://attacksofopportunity.blogspot.com/feeds/116111307971404193/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=3825962&amp;postID=116111307971404193&amp;isPopup=true' title='3 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3825962/posts/default/116111307971404193'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3825962/posts/default/116111307971404193'/><link rel='alternate' type='text/html' href='http://attacksofopportunity.blogspot.com/2006/10/mathematica-incarnate.html' title='Mathematica Incarnate'/><author><name>Tony</name><uri>http://www.blogger.com/profile/00923748337647812135</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://3.bp.blogspot.com/_v1bX9MttQsU/Sz12GWXyGBI/AAAAAAAAACk/Id9QRnaHng8/S220/eye_guy.gif'/></author><thr:total>3</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3825962.post-116101085163732412</id><published>2006-10-16T08:00:00.000-07:00</published><updated>2007-06-18T11:42:50.017-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='buring empires'/><title type='text'>Now Playing: Burning Empires</title><summary type='text'>We had our first play session of our Burning Empires game last week. Preparation and play involved a lot more rules futzing than I'd like, but I'm hoping this is a temporary phase as we get into the game. BE does so much that's new and different that I'm finding it a little hard to adjust my mindset. Nevertheless I am hugely enthusiastic about BE, and I'm hoping it lives up to my expectations. It</summary><link rel='replies' type='application/atom+xml' href='http://attacksofopportunity.blogspot.com/feeds/116101085163732412/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=3825962&amp;postID=116101085163732412&amp;isPopup=true' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3825962/posts/default/116101085163732412'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3825962/posts/default/116101085163732412'/><link rel='alternate' type='text/html' href='http://attacksofopportunity.blogspot.com/2006/10/now-playing-burning-empires.html' title='Now Playing: Burning Empires'/><author><name>Tony</name><uri>http://www.blogger.com/profile/00923748337647812135</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://3.bp.blogspot.com/_v1bX9MttQsU/Sz12GWXyGBI/AAAAAAAAACk/Id9QRnaHng8/S220/eye_guy.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3825962.post-116058109579770432</id><published>2006-10-11T08:37:00.000-07:00</published><updated>2007-06-18T11:46:22.779-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='TSOY'/><category scheme='http://www.blogger.com/atom/ns#' term='actual play'/><title type='text'>Attacks plays TSOY</title><summary type='text'>You  know, we're doing all this great gaming, and we have a gaming blog, but we're not blogging about our gaming on our blog. We've had some really get-down-and-funky awesome gaming moments over the last year, and we should talk about them here. I'm going to make a quick digest of some of the discussions we've had about our games elsewhere.Our group typically plays 5-6 sessions of a single game </summary><link rel='replies' type='application/atom+xml' href='http://attacksofopportunity.blogspot.com/feeds/116058109579770432/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=3825962&amp;postID=116058109579770432&amp;isPopup=true' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3825962/posts/default/116058109579770432'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3825962/posts/default/116058109579770432'/><link rel='alternate' type='text/html' href='http://attacksofopportunity.blogspot.com/2006/10/attacks-plays-tsoy.html' title='Attacks plays TSOY'/><author><name>Tony</name><uri>http://www.blogger.com/profile/00923748337647812135</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://3.bp.blogspot.com/_v1bX9MttQsU/Sz12GWXyGBI/AAAAAAAAACk/Id9QRnaHng8/S220/eye_guy.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3825962.post-115955086795939934</id><published>2006-09-29T09:43:00.000-07:00</published><updated>2007-06-18T11:43:12.442-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='clinic'/><title type='text'>Going for the Throat and the Social Contract</title><summary type='text'>I was recently listening to episode 16 of the Durham 3 and they briefly mentioned that when they play they know that they can really go for throat and there are no hard feelings.  From experience I know that this is not always the case.The Social Contract (in Forge Parlance) is defined as - "All interactions and relationships among the role-playing group, including emotional connections, logistic</summary><link rel='replies' type='application/atom+xml' href='http://attacksofopportunity.blogspot.com/feeds/115955086795939934/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=3825962&amp;postID=115955086795939934&amp;isPopup=true' title='14 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3825962/posts/default/115955086795939934'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3825962/posts/default/115955086795939934'/><link rel='alternate' type='text/html' href='http://attacksofopportunity.blogspot.com/2006/09/going-for-throat-and-social-contract.html' title='Going for the Throat and the Social Contract'/><author><name>JudaicDiablo</name><uri>http://www.blogger.com/profile/03630932112195755894</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='27' src='http://home.comcast.net/~faltor42/handy.jpg'/></author><thr:total>14</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3825962.post-115861405518842717</id><published>2006-09-18T14:12:00.000-07:00</published><updated>2007-06-18T11:43:25.882-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='inspiration'/><title type='text'>In This RPG...</title><summary type='text'>In This RPG... the random RPG situation creator.In this RPG... The PCs are avant-garde missionaries (and former lovers) who, with snarky blog entries, fight off unwanted advances for control of the town in a story ripped from today's headlines.In this RPG... The PCs are a bloodthirsty mob of caped crusaders living in this very town who, with wire-assisted martial arts, fight treehugging hippies </summary><link rel='related' href='http://slithytoves.sytes.net/~dave/rpggen/' title='In This RPG...'/><link rel='replies' type='application/atom+xml' href='http://attacksofopportunity.blogspot.com/feeds/115861405518842717/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=3825962&amp;postID=115861405518842717&amp;isPopup=true' title='4 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3825962/posts/default/115861405518842717'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3825962/posts/default/115861405518842717'/><link rel='alternate' type='text/html' href='http://attacksofopportunity.blogspot.com/2006/09/in-this-rpg.html' title='In This RPG...'/><author><name>John Harper</name><uri>http://www.blogger.com/profile/11804100598627834615</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>4</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3825962.post-115730070597998618</id><published>2006-09-03T09:25:00.000-07:00</published><updated>2006-09-03T09:32:49.613-07:00</updated><title type='text'>Will Wright Talks about Gaming, Art, and the Scientific Method</title><summary type='text'>Here's a very cool summry of a Will Wright Talk at BAFTA--very interesting and to the point.In other art forms, we find deep expression (Illustrative slides of important works in other media), but games are kind of like this (Slide of big Conan style dude with giant blade, luridly titled DEATH SWORD) (Laughter). They're kind of a popcorn experience, disposable entertainment. I'm not saying that's</summary><link rel='related' href='http://func-auton.net/blog/?p=22' title='Will Wright Talks about Gaming, Art, and the Scientific Method'/><link rel='replies' type='application/atom+xml' href='http://attacksofopportunity.blogspot.com/feeds/115730070597998618/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=3825962&amp;postID=115730070597998618&amp;isPopup=true' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3825962/posts/default/115730070597998618'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3825962/posts/default/115730070597998618'/><link rel='alternate' type='text/html' href='http://attacksofopportunity.blogspot.com/2006/09/will-wright-talks-about-gaming-art-and.html' title='Will Wright Talks about Gaming, Art, and the Scientific Method'/><author><name>Tony</name><uri>http://www.blogger.com/profile/00923748337647812135</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://3.bp.blogspot.com/_v1bX9MttQsU/Sz12GWXyGBI/AAAAAAAAACk/Id9QRnaHng8/S220/eye_guy.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3825962.post-115584749917146534</id><published>2006-08-17T13:41:00.000-07:00</published><updated>2007-06-18T11:43:38.307-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='verge'/><title type='text'>Verge: Reprogrammed</title><summary type='text'>Verge is the best cyberpunk game you haven't heard of. Go. Read. Get excited. Play. It rocks very, very hard. I'm going to put this in the queue for our local group, probably for some time next year (it's a long queue).Also, Adam Dray (the author) is a cool guy. I heard that he once threw a knife into heaven. Opponents beware.</summary><link rel='related' href='http://verge.legendary.org/index.php/Verge_Reprogrammed' title='Verge: Reprogrammed'/><link rel='replies' type='application/atom+xml' href='http://attacksofopportunity.blogspot.com/feeds/115584749917146534/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=3825962&amp;postID=115584749917146534&amp;isPopup=true' title='3 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3825962/posts/default/115584749917146534'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3825962/posts/default/115584749917146534'/><link rel='alternate' type='text/html' href='http://attacksofopportunity.blogspot.com/2006/08/verge-reprogrammed.html' title='Verge: Reprogrammed'/><author><name>John Harper</name><uri>http://www.blogger.com/profile/11804100598627834615</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>3</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3825962.post-115508104394113992</id><published>2006-08-08T16:41:00.000-07:00</published><updated>2007-06-18T11:43:48.004-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='theory'/><title type='text'>Creative Agenda: Ron and Levi hash it out</title><summary type='text'>Argh! It's a game theory post! Run for the hills!!!Ron and Levi are having an awesome conversation about Creative Agenda over at le Forge. It's a step-by-step Q&amp;A that really lays out a lot of the gnarly Forge-theory stuff in a way that (I think) is easy to digest.Plus it includes one of my favorite Ron thingies:[[[Character + Setting] = Situation] + System] x ColorAnd Levi says this great thing:</summary><link rel='related' href='http://www.indie-rpgs.com/forum/index.php?topic=20679.0' title='Creative Agenda: Ron and Levi hash it out'/><link rel='replies' type='application/atom+xml' href='http://attacksofopportunity.blogspot.com/feeds/115508104394113992/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=3825962&amp;postID=115508104394113992&amp;isPopup=true' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3825962/posts/default/115508104394113992'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3825962/posts/default/115508104394113992'/><link rel='alternate' type='text/html' href='http://attacksofopportunity.blogspot.com/2006/08/creative-agenda-ron-and-levi-hash-it.html' title='Creative Agenda: Ron and Levi hash it out'/><author><name>John Harper</name><uri>http://www.blogger.com/profile/11804100598627834615</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3825962.post-115369139770967739</id><published>2006-07-23T13:47:00.000-07:00</published><updated>2007-06-18T11:43:58.900-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='marketing'/><title type='text'>A Summer on the Long Tail</title><summary type='text'>Marketing is the use of lies, tricks, and misrepresentations to get people to spend money.The people at Big Game Company X don't care about what I care about, they just want my money.I need a smooth, extroverted, streetwise friend to do my marketing for me.What I do isn't marketing."Crowdsourcing", "Web 2.0", and "The Long Tail" are meaningless terms marketers made up to make what they're doing </summary><link rel='replies' type='application/atom+xml' href='http://attacksofopportunity.blogspot.com/feeds/115369139770967739/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=3825962&amp;postID=115369139770967739&amp;isPopup=true' title='9 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3825962/posts/default/115369139770967739'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3825962/posts/default/115369139770967739'/><link rel='alternate' type='text/html' href='http://attacksofopportunity.blogspot.com/2006/07/summer-on-long-tail.html' title='A Summer on the Long Tail'/><author><name>Tony</name><uri>http://www.blogger.com/profile/00923748337647812135</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://3.bp.blogspot.com/_v1bX9MttQsU/Sz12GWXyGBI/AAAAAAAAACk/Id9QRnaHng8/S220/eye_guy.gif'/></author><thr:total>9</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3825962.post-115351868799174276</id><published>2006-07-21T14:47:00.000-07:00</published><updated>2007-06-18T11:44:08.108-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='agon'/><title type='text'>Agon</title><summary type='text'>Now for a bit of shameless self-promotion...My game Agon will be released at GenCon this year. It will be available for purchase online after that. Agon is a competitive RPG (similar to Rune or Capes) about ancient Greek heroes and their battles with fantastic monsters, beasts, and men. Unlike most RPGs, you keep score, and it has an actual winner at the end.You can download some sample pages </summary><link rel='related' href='http://www.agon-rpg.com' title='Agon'/><link rel='replies' type='application/atom+xml' href='http://attacksofopportunity.blogspot.com/feeds/115351868799174276/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=3825962&amp;postID=115351868799174276&amp;isPopup=true' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3825962/posts/default/115351868799174276'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3825962/posts/default/115351868799174276'/><link rel='alternate' type='text/html' href='http://attacksofopportunity.blogspot.com/2006/07/agon.html' title='Agon'/><author><name>John Harper</name><uri>http://www.blogger.com/profile/11804100598627834615</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3825962.post-115272999813352210</id><published>2006-07-12T11:05:00.000-07:00</published><updated>2006-07-12T11:46:38.223-07:00</updated><title type='text'>How to make a Narrative Electronic Game</title><summary type='text'>Is it possible to make a good electronic narrative rpg?On the face of it, moving from face-to-face to electronic gaming we lose a lot of what's really great about role playing. Computers are very good at mechanistic resolution, but poor at interpreting narration. That's why they can do a good job of processing D&amp;D style combat, but are lousy at open-ended narration. A computer is nearly useless </summary><link rel='replies' type='application/atom+xml' href='http://attacksofopportunity.blogspot.com/feeds/115272999813352210/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=3825962&amp;postID=115272999813352210&amp;isPopup=true' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3825962/posts/default/115272999813352210'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3825962/posts/default/115272999813352210'/><link rel='alternate' type='text/html' href='http://attacksofopportunity.blogspot.com/2006/07/how-to-make-narrative-electronic-game.html' title='How to make a Narrative Electronic Game'/><author><name>Tony</name><uri>http://www.blogger.com/profile/00923748337647812135</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://3.bp.blogspot.com/_v1bX9MttQsU/Sz12GWXyGBI/AAAAAAAAACk/Id9QRnaHng8/S220/eye_guy.gif'/></author><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3825962.post-115083128547576848</id><published>2006-06-20T12:02:00.000-07:00</published><updated>2006-06-20T12:21:25.543-07:00</updated><title type='text'>You can be Anything I've Already Decided you can be</title><summary type='text'>The other day I shelled out for Elder Scrolls IV: Oblivion. I'd been hearing a lot about how open ended the game was, and I was dying to try it. Sadly, I ended up very disappointed, and the reasons why are, I think, instructive for game design.In Oblivion you start out as an apparently blank slate. The game does a great job of gently easing you into your character as your own choices and actions </summary><link rel='replies' type='application/atom+xml' href='http://attacksofopportunity.blogspot.com/feeds/115083128547576848/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=3825962&amp;postID=115083128547576848&amp;isPopup=true' title='5 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3825962/posts/default/115083128547576848'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3825962/posts/default/115083128547576848'/><link rel='alternate' type='text/html' href='http://attacksofopportunity.blogspot.com/2006/06/you-can-be-anything-ive-already.html' title='You can be Anything I&apos;ve Already Decided you can be'/><author><name>Tony</name><uri>http://www.blogger.com/profile/00923748337647812135</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://3.bp.blogspot.com/_v1bX9MttQsU/Sz12GWXyGBI/AAAAAAAAACk/Id9QRnaHng8/S220/eye_guy.gif'/></author><thr:total>5</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3825962.post-114955410245586884</id><published>2006-06-05T17:23:00.000-07:00</published><updated>2006-06-05T17:35:02.466-07:00</updated><title type='text'>Generic Goal Types</title><summary type='text'>I need to decide on some good, basic Goal types.  What types of things do people want?  What sorts of things are people willing to have conflicts about?  Please offer alternate names and additions (or even subtractions) to my list:Stuff - Material DesiresStatus - Class President, Popular, FearedKnowledge - A bit of information, a new skillBelief - What I believe to be rightControl/Influence - The</summary><link rel='replies' type='application/atom+xml' href='http://attacksofopportunity.blogspot.com/feeds/114955410245586884/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=3825962&amp;postID=114955410245586884&amp;isPopup=true' title='4 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3825962/posts/default/114955410245586884'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3825962/posts/default/114955410245586884'/><link rel='alternate' type='text/html' href='http://attacksofopportunity.blogspot.com/2006/06/generic-goal-types.html' title='Generic Goal Types'/><author><name>JudaicDiablo</name><uri>http://www.blogger.com/profile/03630932112195755894</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='27' src='http://home.comcast.net/~faltor42/handy.jpg'/></author><thr:total>4</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3825962.post-114866751754183818</id><published>2006-05-26T10:59:00.000-07:00</published><updated>2006-05-27T18:15:43.840-07:00</updated><title type='text'>Explaining Conflict Types</title><summary type='text'>In working on my current game, I have decided to use Conflicts as the center of each scene (ala PTA.)  We started to define those Conflicts a bit last night, but I wanted to throw it out to the group to see if I could get some nice clear descriptions of the different Conflict types and the scenarios that they would cover.  Here are the 6 conflict types we came up with along with my (brief) view </summary><link rel='replies' type='application/atom+xml' href='http://attacksofopportunity.blogspot.com/feeds/114866751754183818/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=3825962&amp;postID=114866751754183818&amp;isPopup=true' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3825962/posts/default/114866751754183818'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3825962/posts/default/114866751754183818'/><link rel='alternate' type='text/html' href='http://attacksofopportunity.blogspot.com/2006/05/explaining-conflict-types.html' title='Explaining Conflict Types'/><author><name>JudaicDiablo</name><uri>http://www.blogger.com/profile/03630932112195755894</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='27' src='http://home.comcast.net/~faltor42/handy.jpg'/></author><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3825962.post-114824453774812622</id><published>2006-05-21T13:46:00.000-07:00</published><updated>2006-05-21T13:52:16.373-07:00</updated><title type='text'>Ninja Death Theatre</title><summary type='text'>Back in the day you had to come up with something fun to role-play EVERY DAY. We’d meet before class and discuss the idea. At lunch we’d play it. One game that had a good run of sessions is one I call Ninja Death Theatre, and I think it’s an idea that’s due resurrecting.You are a ninja. Here’s a map. You are here. You must get there.Why am I standing at the edge of a huge Japanese garden? Why is </summary><link rel='replies' type='application/atom+xml' href='http://attacksofopportunity.blogspot.com/feeds/114824453774812622/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=3825962&amp;postID=114824453774812622&amp;isPopup=true' title='4 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3825962/posts/default/114824453774812622'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3825962/posts/default/114824453774812622'/><link rel='alternate' type='text/html' href='http://attacksofopportunity.blogspot.com/2006/05/ninja-death-theatre.html' title='Ninja Death Theatre'/><author><name>Tony</name><uri>http://www.blogger.com/profile/00923748337647812135</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://3.bp.blogspot.com/_v1bX9MttQsU/Sz12GWXyGBI/AAAAAAAAACk/Id9QRnaHng8/S220/eye_guy.gif'/></author><thr:total>4</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3825962.post-114799178402469156</id><published>2006-05-18T15:26:00.000-07:00</published><updated>2006-05-21T01:35:59.710-07:00</updated><title type='text'>Don't Waste Those Rolls, Use 'em</title><summary type='text'>Gamers like dice. Gamers like rolling their dice, at any old time, regardless of whether they're actually engaging the game mechanics. But gamers hate to "waste good rolls." What to do about that?Presenting: Fortune at the Beginning (FatB). Roll your dice first, and record the results. Then start playing. When a conflict arises, choose a result that will support your desired outcome and use it: "</summary><link rel='replies' type='application/atom+xml' href='http://attacksofopportunity.blogspot.com/feeds/114799178402469156/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=3825962&amp;postID=114799178402469156&amp;isPopup=true' title='7 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3825962/posts/default/114799178402469156'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3825962/posts/default/114799178402469156'/><link rel='alternate' type='text/html' href='http://attacksofopportunity.blogspot.com/2006/05/dont-waste-those-rolls-use-em.html' title='Don&apos;t Waste Those Rolls, Use &apos;em'/><author><name>Philip</name><uri>http://www.blogger.com/profile/08120415035474286764</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>7</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3825962.post-114797589815771535</id><published>2006-05-18T11:07:00.000-07:00</published><updated>2006-05-18T11:11:38.173-07:00</updated><title type='text'>IIEE</title><summary type='text'>Vincent offers up a nice explanation of IIEE, or "Intent, Initiation, Exectution, and Effect." A simple but important concept.Clinton also has a good version in the TSOY text.</summary><link rel='related' href='http://www.lumpley.com/comment.php?entry=206' title='IIEE'/><link rel='replies' type='application/atom+xml' href='http://attacksofopportunity.blogspot.com/feeds/114797589815771535/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=3825962&amp;postID=114797589815771535&amp;isPopup=true' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3825962/posts/default/114797589815771535'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3825962/posts/default/114797589815771535'/><link rel='alternate' type='text/html' href='http://attacksofopportunity.blogspot.com/2006/05/iiee.html' title='IIEE'/><author><name>John Harper</name><uri>http://www.blogger.com/profile/11804100598627834615</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3825962.post-114711821914176410</id><published>2006-05-08T12:53:00.000-07:00</published><updated>2006-05-08T12:56:59.153-07:00</updated><title type='text'>Friend Map</title><summary type='text'>So I don't know if people are at all interested in this, but the above link is to a "friend map" so we can see where everyone is.  If people are interested then someone who knows how should add the link to the side bar.When you add yourself, drop a comment here just to say that you did it.  If you don't mind of course.</summary><link rel='related' href='http://www.frappr.com/attacksofopportunity' title='Friend Map'/><link rel='replies' type='application/atom+xml' href='http://attacksofopportunity.blogspot.com/feeds/114711821914176410/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=3825962&amp;postID=114711821914176410&amp;isPopup=true' title='7 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3825962/posts/default/114711821914176410'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3825962/posts/default/114711821914176410'/><link rel='alternate' type='text/html' href='http://attacksofopportunity.blogspot.com/2006/05/friend-map.html' title='Friend Map'/><author><name>JudaicDiablo</name><uri>http://www.blogger.com/profile/03630932112195755894</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='27' src='http://home.comcast.net/~faltor42/handy.jpg'/></author><thr:total>7</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3825962.post-114671979744453337</id><published>2006-05-03T22:13:00.000-07:00</published><updated>2007-06-18T11:44:35.464-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='magicians of england'/><title type='text'>Magicians of England Play Aid</title><summary type='text'>I just finished up a play aid that I've been working on for Magicians of England. It's still a bit rough around the edges, and the pdf conversion is not the best, but I think it's near 90% there. It provides a flowchart for creating characters and other plot elements in the game, with a big list of sample characteristics on the back. These are meant as inspiration, not as a confining list. I </summary><link rel='replies' type='application/atom+xml' href='http://attacksofopportunity.blogspot.com/feeds/114671979744453337/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=3825962&amp;postID=114671979744453337&amp;isPopup=true' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3825962/posts/default/114671979744453337'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3825962/posts/default/114671979744453337'/><link rel='alternate' type='text/html' href='http://attacksofopportunity.blogspot.com/2006/05/magicians-of-england-play-aid.html' title='Magicians of England Play Aid'/><author><name>Tony</name><uri>http://www.blogger.com/profile/00923748337647812135</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://3.bp.blogspot.com/_v1bX9MttQsU/Sz12GWXyGBI/AAAAAAAAACk/Id9QRnaHng8/S220/eye_guy.gif'/></author><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3825962.post-114635312161019215</id><published>2006-04-29T16:21:00.000-07:00</published><updated>2006-04-29T16:26:18.396-07:00</updated><title type='text'>"Deep In the Game" Gamehacks Contest: D&amp;D</title><summary type='text'>Paging Brandon..."Gamehack any edition of D&amp;D with a new set of rules which change any one, or more, of the following:- Changes Creative Agenda- Changes tactical emphasis of play- Changes how players can input- Produces methods to improvise oppositionEmail the details in 2 pages or less, (font not smaller than 10 point, smarty-pants)."Full details over on Chris's blog; the header above is linked </summary><link rel='related' href='http://bankuei.blogspot.com/2006/04/gamehacks-contest-1-dd.html' title='&quot;Deep In the Game&quot; Gamehacks Contest: D&amp;D'/><link rel='replies' type='application/atom+xml' href='http://attacksofopportunity.blogspot.com/feeds/114635312161019215/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=3825962&amp;postID=114635312161019215&amp;isPopup=true' title='3 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3825962/posts/default/114635312161019215'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3825962/posts/default/114635312161019215'/><link rel='alternate' type='text/html' href='http://attacksofopportunity.blogspot.com/2006/04/deep-in-game-gamehacks-contest-dd.html' title='&quot;Deep In the Game&quot; Gamehacks Contest: D&amp;D'/><author><name>Philip</name><uri>http://www.blogger.com/profile/08120415035474286764</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>3</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3825962.post-114586533760042491</id><published>2006-04-24T00:36:00.001-07:00</published><updated>2006-04-24T00:59:59.796-07:00</updated><title type='text'>Shadows Of White Wolf</title><summary type='text'>So I'm trying to adapt The Shadows Of Yesterday (first edition) system to the White Wolf:Mage scenario. I'm actually surprised by how little work I think I'll have to do, provided I keep a lot of the Magic System as is and just change the name of the "Spheres" to "Secrets".This goes on to raise the question, is making a game specifically to lure players comfortable with the Legacy Systems (d20, </summary><link rel='replies' type='application/atom+xml' href='http://attacksofopportunity.blogspot.com/feeds/114586533760042491/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=3825962&amp;postID=114586533760042491&amp;isPopup=true' title='11 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3825962/posts/default/114586533760042491'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3825962/posts/default/114586533760042491'/><link rel='alternate' type='text/html' href='http://attacksofopportunity.blogspot.com/2006/04/shadows-of-white-wolf_24.html' title='Shadows Of White Wolf'/><author><name>milo</name><uri>http://www.blogger.com/profile/02619587358359535186</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>11</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3825962.post-114575878872401748</id><published>2006-04-22T19:19:00.000-07:00</published><updated>2007-06-18T11:46:38.724-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='magicians of england'/><category scheme='http://www.blogger.com/atom/ns#' term='actual play'/><category scheme='http://www.blogger.com/atom/ns#' term='playtest'/><title type='text'>Magicians of England Actual Play Report</title><summary type='text'>Last week I ran Magicians of England Playtest #2 with Pat and Phil. Magicians of England has been previously discussed here. I was trying out a new, more streamlined plot twist mechanic, which worked out pretty well, and we also solved some of my problems with how to incorporate magic, which was awesome. I’ve included mechanics notes in square brackets.Pat played retired Colonel Eustace </summary><link rel='replies' type='application/atom+xml' href='http://attacksofopportunity.blogspot.com/feeds/114575878872401748/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=3825962&amp;postID=114575878872401748&amp;isPopup=true' title='3 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3825962/posts/default/114575878872401748'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3825962/posts/default/114575878872401748'/><link rel='alternate' type='text/html' href='http://attacksofopportunity.blogspot.com/2006/04/magicians-of-england-actual-play.html' title='Magicians of England Actual Play Report'/><author><name>Tony</name><uri>http://www.blogger.com/profile/00923748337647812135</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://3.bp.blogspot.com/_v1bX9MttQsU/Sz12GWXyGBI/AAAAAAAAACk/Id9QRnaHng8/S220/eye_guy.gif'/></author><thr:total>3</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3825962.post-114548590618328273</id><published>2006-04-19T15:31:00.000-07:00</published><updated>2006-04-19T15:36:51.923-07:00</updated><title type='text'>City of Lost Wolves</title><summary type='text'>Check it: John Harper'a RPG Stranger Things goes all steampunk in this actual play report by Bailywolf from the Forge."... riffing a background for the character, we came up with Cogspace- the stereoscopic shadow-play virtual reality compu-mechanical system running through the City.  When someone says 'bandwidth' they mean the width of the actual band running the clanking and clattering Babbage </summary><link rel='related' href='http://www.indie-rpgs.com/forum/index.php?topic=19524.0' title='City of Lost Wolves'/><link rel='replies' type='application/atom+xml' href='http://attacksofopportunity.blogspot.com/feeds/114548590618328273/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=3825962&amp;postID=114548590618328273&amp;isPopup=true' title='4 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3825962/posts/default/114548590618328273'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3825962/posts/default/114548590618328273'/><link rel='alternate' type='text/html' href='http://attacksofopportunity.blogspot.com/2006/04/city-of-lost-wolves.html' title='City of Lost Wolves'/><author><name>Tony</name><uri>http://www.blogger.com/profile/00923748337647812135</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://3.bp.blogspot.com/_v1bX9MttQsU/Sz12GWXyGBI/AAAAAAAAACk/Id9QRnaHng8/S220/eye_guy.gif'/></author><thr:total>4</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3825962.post-114533089413848645</id><published>2006-04-17T20:28:00.001-07:00</published><updated>2006-04-17T20:28:14.146-07:00</updated><title type='text'>Journal of Boardgame Design</title><summary type='text'>Blogger.com just put a board game design blog, Journal of Boardgame Design, up as one of the Blogs of Note. It's a pretty insightful read. Personally, I've gravitated towards more boardgame-ish mechanics in my RPGs and I see a lot in this blog that is helpful.</summary><link rel='related' href='http://jbdgames.blogspot.com/' title='Journal of Boardgame Design'/><link rel='replies' type='application/atom+xml' href='http://attacksofopportunity.blogspot.com/feeds/114533089413848645/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=3825962&amp;postID=114533089413848645&amp;isPopup=true' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3825962/posts/default/114533089413848645'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3825962/posts/default/114533089413848645'/><link rel='alternate' type='text/html' href='http://attacksofopportunity.blogspot.com/2006/04/journal-of-boardgame-design_17.html' title='Journal of Boardgame Design'/><author><name>Tony</name><uri>http://www.blogger.com/profile/00923748337647812135</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://3.bp.blogspot.com/_v1bX9MttQsU/Sz12GWXyGBI/AAAAAAAAACk/Id9QRnaHng8/S220/eye_guy.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3825962.post-114503773815762627</id><published>2006-04-14T11:00:00.000-07:00</published><updated>2006-04-16T13:53:35.870-07:00</updated><title type='text'>A Feminist Gaming Manifesto</title><summary type='text'>Matt Wilson is my hero.http://rpgtalk.net/msw/weblog/148.htmlNo, this doesn't fit with the charter of this blog, but it's important stuff. I know we have a lot of readers in the gaming blog-world, and I think this deserves wider exposure. Check it out. Talk about it.UPDATE: Part Two of the manifesto is up now:http://rpgtalk.net/msw/weblog/163.htmlGood stuff!</summary><link rel='related' href='http://rpgtalk.net/msw/weblog/148.html' title='A Feminist Gaming Manifesto'/><link rel='replies' type='application/atom+xml' href='http://attacksofopportunity.blogspot.com/feeds/114503773815762627/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=3825962&amp;postID=114503773815762627&amp;isPopup=true' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3825962/posts/default/114503773815762627'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3825962/posts/default/114503773815762627'/><link rel='alternate' type='text/html' href='http://attacksofopportunity.blogspot.com/2006/04/feminist-gaming-manifesto.html' title='A Feminist Gaming Manifesto'/><author><name>John Harper</name><uri>http://www.blogger.com/profile/11804100598627834615</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3825962.post-114456327787921621</id><published>2006-04-08T23:14:00.000-07:00</published><updated>2006-04-08T23:14:37.900-07:00</updated><title type='text'>Man of Science, Man of Faith</title><summary type='text'>I just spent the last two weeks watching the first season of Lost. I’ve always been a huge fan of drama where the nature of reality itself is something of a mystery: Lost, X-files, Foucault’s Pendulum, Kafka, Marquez, Illuminati, and so on. So I started thinking, what’s a good set of mechanics for existential mystery drama?The characters’ lives are entangled with the unexplained. Things happen </summary><link rel='replies' type='application/atom+xml' href='http://attacksofopportunity.blogspot.com/feeds/114456327787921621/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=3825962&amp;postID=114456327787921621&amp;isPopup=true' title='4 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3825962/posts/default/114456327787921621'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3825962/posts/default/114456327787921621'/><link rel='alternate' type='text/html' href='http://attacksofopportunity.blogspot.com/2006/04/man-of-science-man-of-faith.html' title='Man of Science, Man of Faith'/><author><name>Tony</name><uri>http://www.blogger.com/profile/00923748337647812135</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://3.bp.blogspot.com/_v1bX9MttQsU/Sz12GWXyGBI/AAAAAAAAACk/Id9QRnaHng8/S220/eye_guy.gif'/></author><thr:total>4</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3825962.post-114417925236119051</id><published>2006-04-04T12:30:00.000-07:00</published><updated>2006-04-04T12:34:12.373-07:00</updated><title type='text'>The AoO Wiki is almost ready</title><summary type='text'>Hey all.  I have finally managed to install MediaWiki on my domain and have started to set it up for an AoO wiki.  However, before I post the link, I am hoping someone here has some experience with MediaWiki and can help me both secure it and set it up a little better.  It is basically all just default settings and I suspect that there are important anti-spam and what not things that I need to do</summary><link rel='replies' type='application/atom+xml' href='http://attacksofopportunity.blogspot.com/feeds/114417925236119051/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=3825962&amp;postID=114417925236119051&amp;isPopup=true' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3825962/posts/default/114417925236119051'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3825962/posts/default/114417925236119051'/><link rel='alternate' type='text/html' href='http://attacksofopportunity.blogspot.com/2006/04/aoo-wiki-is-almost-ready.html' title='The AoO Wiki is almost ready'/><author><name>JudaicDiablo</name><uri>http://www.blogger.com/profile/03630932112195755894</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='27' src='http://home.comcast.net/~faltor42/handy.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3825962.post-114324505314983621</id><published>2006-03-24T15:45:00.000-08:00</published><updated>2006-03-24T16:04:13.163-08:00</updated><title type='text'>Campaign Stakes</title><summary type='text'>Something that's of great interest to me that I haven't heard people talk much about is campaign stakes. Campaign stakes are an essential part of many campaigns (and in many cases, a point of dysfunction), yet few games have any sort of mechanic for dealing with them. My current side project is about providing processes for creating campaign-level stakes and supporting them with game </summary><link rel='replies' type='application/atom+xml' href='http://attacksofopportunity.blogspot.com/feeds/114324505314983621/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=3825962&amp;postID=114324505314983621&amp;isPopup=true' title='7 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3825962/posts/default/114324505314983621'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3825962/posts/default/114324505314983621'/><link rel='alternate' type='text/html' href='http://attacksofopportunity.blogspot.com/2006/03/campaign-stakes.html' title='Campaign Stakes'/><author><name>Tony</name><uri>http://www.blogger.com/profile/00923748337647812135</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://3.bp.blogspot.com/_v1bX9MttQsU/Sz12GWXyGBI/AAAAAAAAACk/Id9QRnaHng8/S220/eye_guy.gif'/></author><thr:total>7</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3825962.post-114315496940983815</id><published>2006-03-23T14:56:00.000-08:00</published><updated>2006-03-23T15:04:01.356-08:00</updated><title type='text'>The Five Fists of Science</title><summary type='text'>You'll love this:FIVE FISTS OF SCIENCE GNwritten by MATT FRACTIONart &amp; cover by STEVEN SANDERSMay 17 • 112 pg • FC • $12.99True story: in 1899, Mark Twain and Nikola Tesla decided to end war forever. With Twain's connections and Tesla's inventions, they went into business, selling world peace.So what happened?Only now can the tale be told-- in which Twain and Tesla collided with Edison and Morgan</summary><link rel='related' href='http://www.mattfraction.com/archives/002695.php' title='The Five Fists of Science'/><link rel='replies' type='application/atom+xml' href='http://attacksofopportunity.blogspot.com/feeds/114315496940983815/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=3825962&amp;postID=114315496940983815&amp;isPopup=true' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3825962/posts/default/114315496940983815'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3825962/posts/default/114315496940983815'/><link rel='alternate' type='text/html' href='http://attacksofopportunity.blogspot.com/2006/03/five-fists-of-science.html' title='The Five Fists of Science'/><author><name>Philip</name><uri>http://www.blogger.com/profile/08120415035474286764</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3825962.post-114315043940261309</id><published>2006-03-23T13:44:00.000-08:00</published><updated>2006-03-23T13:47:19.433-08:00</updated><title type='text'>AoO Wiki?</title><summary type='text'>I was thinking that AoO needs a wiki, if only for idea storage.  We have so many good topics that have come through here and once they drop off the front page, they are basically gone.This isn't my area of  expertise, but it would be great if we could record these ideas in the wiki and also reference them in the blog.  That way  the key comments can be incorporated into a page about the </summary><link rel='replies' type='application/atom+xml' href='http://attacksofopportunity.blogspot.com/feeds/114315043940261309/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=3825962&amp;postID=114315043940261309&amp;isPopup=true' title='8 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3825962/posts/default/114315043940261309'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3825962/posts/default/114315043940261309'/><link rel='alternate' type='text/html' href='http://attacksofopportunity.blogspot.com/2006/03/aoo-wiki.html' title='AoO Wiki?'/><author><name>JudaicDiablo</name><uri>http://www.blogger.com/profile/03630932112195755894</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='27' src='http://home.comcast.net/~faltor42/handy.jpg'/></author><thr:total>8</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3825962.post-114289027730643084</id><published>2006-03-20T13:26:00.000-08:00</published><updated>2006-03-20T13:32:45.396-08:00</updated><title type='text'>Attacks in KoDT</title><summary type='text'>The Web Scryer column in Knights of the Dinner Table comic #113 mentions Attacks of Opportunity as a game design blog to watch, along with stellar company such as Vincent Baker's anyway, and Monte Cook's journal.We're like, famous, or something. Rad.Thanks, KoDT! We love you, too.</summary><link rel='related' href='http://www.kenzerco.com/' title='Attacks in KoDT'/><link rel='replies' type='application/atom+xml' href='http://attacksofopportunity.blogspot.com/feeds/114289027730643084/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=3825962&amp;postID=114289027730643084&amp;isPopup=true' title='4 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3825962/posts/default/114289027730643084'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3825962/posts/default/114289027730643084'/><link rel='alternate' type='text/html' href='http://attacksofopportunity.blogspot.com/2006/03/attacks-in-kodt.html' title='Attacks in KoDT'/><author><name>John Harper</name><uri>http://www.blogger.com/profile/11804100598627834615</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>4</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3825962.post-114274995636046652</id><published>2006-03-18T22:17:00.000-08:00</published><updated>2006-03-18T22:32:36.373-08:00</updated><title type='text'>How many In Game Resources do you want?</title><summary type='text'>The gamist portion of a RPG boils down to resource management.  You have a limited number of resources that you can bring to bear to get what you want.  The GM (if applicable) and your fellow players also have these resources.Resource examples:     D&amp;D:  Hit Points, Spell Slots, Attack Bonus, Damage Bonus, Defense Bonus, Skills, etc...    PTA:  Card Draws (Fan Mail, Traits)    Capes:  Debt, Story</summary><link rel='replies' type='application/atom+xml' href='http://attacksofopportunity.blogspot.com/feeds/114274995636046652/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=3825962&amp;postID=114274995636046652&amp;isPopup=true' title='6 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3825962/posts/default/114274995636046652'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3825962/posts/default/114274995636046652'/><link rel='alternate' type='text/html' href='http://attacksofopportunity.blogspot.com/2006/03/how-many-in-game-resources-do-you-want.html' title='How many In Game Resources do you want?'/><author><name>JudaicDiablo</name><uri>http://www.blogger.com/profile/03630932112195755894</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='27' src='http://home.comcast.net/~faltor42/handy.jpg'/></author><thr:total>6</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3825962.post-114218221758073518</id><published>2006-03-12T08:33:00.000-08:00</published><updated>2006-03-12T08:50:17.593-08:00</updated><title type='text'>who do you design for?</title><summary type='text'>So here's a question for designers out there. Who's your audience? Do you design a game only with the goal that it's something you'd want to play? Do you design not caring at all if anyone else would like it? Assuming you've done more than one, how much does your audience change from game to game?Here's one more thought, as I ramble on and avoid going back to my Milton paper. Mark Twain once </summary><link rel='replies' type='application/atom+xml' href='http://attacksofopportunity.blogspot.com/feeds/114218221758073518/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=3825962&amp;postID=114218221758073518&amp;isPopup=true' title='9 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3825962/posts/default/114218221758073518'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3825962/posts/default/114218221758073518'/><link rel='alternate' type='text/html' href='http://attacksofopportunity.blogspot.com/2006/03/who-do-you-design-for.html' title='who do you design for?'/><author><name>Matt Wilson</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>9</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3825962.post-114212380588135674</id><published>2006-03-11T16:36:00.000-08:00</published><updated>2006-03-12T17:17:14.573-08:00</updated><title type='text'>Spore Gameplay Video</title><summary type='text'>If you want to get your mind blown again and again by gaming incrediblenss, check out the Spore Gameplay Video. I guarantee you that you'll have at least three "they made a game that does THAT?!" moments in this video. Watch the whole thing.Update I think it's worth calling out something that he says in the last few minutes. He mentions how in most games, there's a "sandbox" mode that acts as a </summary><link rel='related' href='http://video.google.com/videoplay?docid=8372603330420559198&amp;q=Will+Wright+Spore+Video' title='Spore Gameplay Video'/><link rel='replies' type='application/atom+xml' href='http://attacksofopportunity.blogspot.com/feeds/114212380588135674/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=3825962&amp;postID=114212380588135674&amp;isPopup=true' title='3 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3825962/posts/default/114212380588135674'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3825962/posts/default/114212380588135674'/><link rel='alternate' type='text/html' href='http://attacksofopportunity.blogspot.com/2006/03/spore-gameplay-video.html' title='Spore Gameplay Video'/><author><name>Tony</name><uri>http://www.blogger.com/profile/00923748337647812135</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://3.bp.blogspot.com/_v1bX9MttQsU/Sz12GWXyGBI/AAAAAAAAACk/Id9QRnaHng8/S220/eye_guy.gif'/></author><thr:total>3</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3825962.post-114210341370804933</id><published>2006-03-11T10:56:00.000-08:00</published><updated>2006-03-11T10:56:53.760-08:00</updated><title type='text'>No Game Design is an Island</title><summary type='text'>Matt Snyder points out that Designing a role-playing game alone is impossible. Yet because of time constraints and the limitations of RL (rest-of-life), I rarely talk about my designs with my immediate group. Maybe we should consider a monthly Attacks meetup for the Seattle crowd and talk about what we're working on. Would you all show up for something like this?</summary><link rel='related' href='http://www.chimera.info/blog/2006/03/silent-trees.html' title='No Game Design is an Island'/><link rel='replies' type='application/atom+xml' href='http://attacksofopportunity.blogspot.com/feeds/114210341370804933/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=3825962&amp;postID=114210341370804933&amp;isPopup=true' title='3 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3825962/posts/default/114210341370804933'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3825962/posts/default/114210341370804933'/><link rel='alternate' type='text/html' href='http://attacksofopportunity.blogspot.com/2006/03/no-game-design-is-island.html' title='No Game Design is an Island'/><author><name>Tony</name><uri>http://www.blogger.com/profile/00923748337647812135</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://3.bp.blogspot.com/_v1bX9MttQsU/Sz12GWXyGBI/AAAAAAAAACk/Id9QRnaHng8/S220/eye_guy.gif'/></author><thr:total>3</thr:total></entry></feed>
