Where's the Indie Game Success Story?
It raises a good question: are indie games ready to make a mainstream breakthrough? Greg Stolze says that four cents a word ain't bad for a game writer. If you're publishing and indie game, does your ambition have to be a rather meager break even? If not, then what are indie game makers doing wrong?
Edit OK, as John points out, there are plenty of Indie game success stories. Nevertheless, I think there's a huge potential out there for greater success.