Roleplaying Theory for Dummies
This is it. Read this one short page of very short essays, and you pretty much have everything you need to know about RPG theory (by way of the Forge). Start at the top, and work your way down.
Chris also says you need to play 2 of the following: InSpectres, Universalis, Primetime Adventures, Dogs in the Vineyard. He's right. I'll also add Trollbabe (or Stranger Things) and The Shadow of Yesterday to that mix of choices.
There, all done? That wasn't so bad, was it?
Chris also says you need to play 2 of the following: InSpectres, Universalis, Primetime Adventures, Dogs in the Vineyard. He's right. I'll also add Trollbabe (or Stranger Things) and The Shadow of Yesterday to that mix of choices.
There, all done? That wasn't so bad, was it?
Chris is right, of course. You gotta play and play and play.
BUT, all the play in the world won't help if you drift everything right back to what you've been doing all along. I see this happen a lot. Someone plays Sorcerer, but they do it just like they do Vampire or Champions and then they're all confused and disappointed.
It's a bit of a catch-22, actually. It's hard to read and understand some of these games without the context of play, but it's very hard to play them if you don't understand what the text means.
You have to aggresively tear down your assumptions, first. Just like any new experience, it works better if you don't go into it with the attitude that you already know everything.
Posted by John Harper | 11:21 AM
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Posted by colby | 5:16 PM