Dungeon Game update DOH!
Oops, I just realized there were a couple of mistakes in the How to Host a Dungeon rules that make it rather hard to play propertly. I've fixed them now. doh!
Also, I'm going to add a news feed to Planet Thirteen soon so that minor news updates to my games don't have to posted here on Attacks.
Also, I'm going to add a news feed to Planet Thirteen soon so that minor news updates to my games don't have to posted here on Attacks.
Labels: How to host a dungeon, planet thirteen
I just ran across this and it look fascinating. I'll try and run a playtest today and I'll report back on you my findings.
I love the fact that it is a game and a tool at the same time. I did a quick read through the rules and see lots of opportunity for fun expansion (more villians, monsters, civilizations, etc).
Posted by Dale | 6:47 AM
Very cool!
One question though, in the Winter season for Dwarves is states what to do if any have died during the year. However, I couldn't find what mechanic/event would actually kill any Dwarves... Maybe I've not read it through thoroughly enough.
Could you expand on that a little?
Posted by Unknown | 2:52 PM
OK, think I've figured it out by reading your playtest 1 log.
If/When the Dwarve's expand into certain caverns created in the Primordial Age they'll either die outright (in the case of Plague) or a fight occurs.
Had a thought of a way to bring this into the digital age - build a cardboard wall around the edges of a Graphics Tablet, roll the dice in there and use Layers in Photoshop (or similar) instead of tracepaper...
Posted by Unknown | 3:36 PM
Yep, you figured it out. I've totally thought about using photoshop layers too. You could also use some kind of co-ordinate system and roll on a table to pick random locations. I wouldn't mind taking a shot at turning the game into an entirely digital game. It would take a bit of work, but it's do-able.
Posted by Unknown | 3:56 PM