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Mathematica Revisted

Some time back, the campaign concept Mathematica made an appearance on this forum.

I was re-adapting Mathematica for Matt Snyder's game contest when I had some more thoughts.

To recap: Mathematica is a game set in the rennaisance, only in this rennaisance, DaVince builds giant spider robots, Machiavelli trains ninjas, and one man armed with the power of Euclid can overcome an army.

Originally Mathematica was presented as a campaign setting, but I'd like to revisit the idea as a narrative game. This is a game about the power of ideas made radically overt. When Archimedes says he can move the world with the right level, he means it literally. We're talking moving Jerusalem to the coast so that the Venetian fleets can bombard the city with Greek fire. Players are encouraged to introduce their favorite historical figures, events, and ideas and make them walk the earth as never before.

Yes, I have been drinking.

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It must live.

If drinking makes this game happen, get a bottle of your favorite poison and get in front of your type-writer.

Awesome Tony!!

That was exactly how I envisioned Mathematica, but didn't know how to get it there. That's the main reason I haven't taken it any farther either. Sounds like a great submission to Matt's contest. So, what were you drinking? and how do I get some?

Some kind of English cream stout I'd never seen before. Very smooth - but with an impressive kick!

now all that comes to my mind when you say mathematica is a programming language i did work in for one of the numerical methods clases i took.

hmmm... rennaisance algebramancers working in secret in Medina discover they can script their enchantments together, creating the first programming language hundreds of years early...

Nice idea. Sounds like Absinthe is the drink of choice. ;-)

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