Something has been niggling at the back of my brain in regards to conflict vs task. That has to do with tactics. One of my big complaints with D&D revolves around how long a fight takes to resolve using the Task based, tactical, descriptive setup. But the more of the indie games I play, I am discovering that tactics is being sacrificed for narration. In DitV, the combats(conflicts) are not taking any less time. The tactics in DitV "combat" revolve around when and how to use your dice. How you use your traits are interesting, but there is nothing tactical about it. I will mention PTA, only because it is the pure opposite of D&D. It is all Conflict and Narration. You tactics are story tactics, really manipulations of the players, rather than the game. I have read Burning Wheel (but have not played it) and I think it might be the bridge between the worlds, but it is hard to say currently.
Here are my questions:
- Do Tactics have a place in a Conflict oriented, Narration based game?
- Do you have to sacrifice the Tactics (Gamist) element on the altar of the story?
- Can you have satisfying Gamist conflicts that don't take more than 15 minutes to resolve?
I feel as though some of this may have been discussed in the GNS articles but if so, I never made it that far.