« Home | The Cloud of Stories » | Games Make Stories - Stories Make Games » | Talislanta Novel » | What's Your Most Dangerous Gaming Idea? » | Brainstorming Alternate History » | Mathematica and the fiction of history » | Story vs Tactics / Conflict vs Task/Narration vs D... » | 2005 Good Gift Games » | Chapter 4: Fixes that Backfire » | Game for Hire - last chance to submit »

Brand Says The Most Important Things

Get thee to Brand Robin's blog. This post explains the most important things about game theory and game design, and why what we're thinking and doing really matters. I had a similar conversation with my parents when I visited them recently, about how the issues of game theory and design are really the issues of human interaction and human life in general. This is big, important stuff, and we will do better by recognizing it as such.

This is not to say that you should stop reading our blog, of course.

Heya,

Had a similar conversation with my wife over the weekend. She is much more receptive to the idea of RPGs now. There's a way to go yet, but she at least recognizes thier potential.

Peace,

-Troy

Post a Comment