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How to Host a Dungeon: Clash of Civilizations

Last month, Ben, Jonathan, and I got together for a playtest of How to Host a Dungeon: Clash of Civilizations. This is gigantic multi-player How to Host a Dungeon variant. I'm just getting around to digesting the learnings now.

For a while I thought I'd just junk this whole idea. The things I like about How to Host a Dungeon solo play feel dull in group play. Counting my Dwarven population to see what they build feels very flat.

But then I read Dawn of Worlds and I was inspired to take another look at my assumptions. Jonathan's also working on a multi-player collaborative world building game that's inspiring me.

So I'm revising Clash with some new fundamentals:

  • Instead of rigid build lists, loose guidelines

  • Breeders breed, delvers build, Drow enslave, and so on: these are the fundamentals, so keep them simple and automatic

  • Replace the more arcane procedures with open-ended instructions to the players

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Thanks for brining "Dawn of Worlds" to my attention. I've been trying to figure out "How to Host a Wilderness" version of "How to Host a Dungeon". Maybe Dawn will be what I want or atleast push me in right direction.

And don't give up on Clash of Civilizations, it sounds cool.

This sounds awesome. I would love to see this completed.


I'm wondering what your time frame for releasing Clash of Civilizations?

I've tried Dawn of Worlds once. I really like the idea but it seemed way too free form for me. So maybe your game might suit me better.


Any movement on this? I love both HtHaD and DoW, so a game combining elements of both would be right up my alley...

Man...'Clash' sounds really *really* fun. I hope it hasn't fallen off your radar completely.

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