Thursday, October 22, 2009

Atlantis 2037 First Thoughts

I'm taking part in a contest called Two Games One Name. The idea is to give two designers one name and a divergent mechanic to work from, then see what they come up with. Josh Roby and I are supposed to each design a game called "Atlantis 2037". Josh will be designing a game that can be played while travelling. I'll be designing a game with fiddly componetry.

At home I have an Anchor Pocket Atlas of World History. Among other things, it contains intriguing infographics of national constitutions, such as the following (click for full size):


I'm fascinated with the idea that the faults and fates of a nation are often tied up in its constitution. This is the starting point for my game. The board will be a diagram of the constitution of Atlantis, an undersea city-state in the year 2037. The players represent factions vying for power. Components will represent things like political influence, important individuals, or crisis situations. Players will be challenged to try and seize control through their pawns, while simultaneously responding to external threats and trying to keep Atlantis from being destroyed in a variety of unpleasant ways.

The hook is that players can modify the constitution and even the rules of the game through political action within the game, making it a sort of a pseudo gnomic.

Some other design goals and possibilities:
  • Ability to win by demolishing the system of checks and balances and becoming emperor of Atlantis

  • Possibility ability to win by garnering victory points and preventing a constitutional breakdown for 100 years

  • A political system that forces players to compromise in order to gain power

  • External crisis that force players to work together to save the city

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Friday, November 07, 2008

Boardgamegeek'd

Marketing is most often defined as creating demand for your product. To a lot of people that means artificially drumming up demand for your product through hype, buzz, advertising, or some other means.

But the simplest form of marketing is often to tell the right people that your product exists. I've found Boardgamegeek.com to be an invaluable resource for doing that, which is why I think every game designer who has an interest in marketing their game should check it out.

After getting back from Gen Con with How to Host a Dungeon, I got it listed on Board Game Geek.

I had a couple of reasons for this. One, I wanted to see if there was a market for HTHTAD among board gamers. Two, I wanted to see what would happen. In September, the month I was listed on BGG, it produced 538 hits on my Web site out of 1294 total, or 41% of my traffic.

I have no way of knowing how many of those people bought How to Host a Dungeon, but I sold 42 copies in that period, so the math suggests I sold 17 copies thanks to my Board Game Geek listing, WHICH IS PRETTY FREAKING AWESOME BUMP, in my humble opinion.

After September, the numbers drop. BGG gave me 65 hits out of 695 total, which is 15% of my traffic (and by the same math, 3 copies sold). Looking at my BGG page, I see that 11 people list themselves as owning How to Host a Dungeon. The real number is probably higher, possibly MUCH higher.

My person hunch is that possibly 1/3 of my post-Gen Con sales came from people who discovered the game through BGG, which strongly validates point 1: there is an audience for my game on BGG.

I hope that's helpful to someone who's marketing an indie board game. I'm going to post a bit more on this and talk about what I learned about BGG, and the mistakes I made using it to promote my game.

We're having a useful discussion on this over at Story Games right now as well.

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Tuesday, May 15, 2007

Now we need an RPG Summary Site

I have been ranting about needing reference sheets for some time now, but in the context of RPGs. I see that someone is already doing it for board games and so far, they are really nice.

I will be attempting to use these sheets in the near future, but already I am very excited. Now we just need a site that is dedicated to doing rules summary sheets for RPGs.

Hmmm. I am doing a website redesign right now.

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