Mechaton Rules Blitz 2 - Initiative Defense
Initiative Bonus – Represents an awareness of the battlefield, aiming, finding a mech’s weak spot, or even finding the best route from here to there.
- A mech with multiple initiative dice may “hold” an initiative die rather than use it.
- After rolling, held initiative can then be applied to as a +1 bonus to any rolled die on a one for one basis.
- If a mech is attacked before his first initiative, then all of his initiative dice are removed as normal.
Option: If a mech's defense is 5, then the bonus may not be applied.
That's cool.
I like it best with option 2.
Posted by Vincent Baker | 6:23 AM