Wednesday, January 31, 2007

Mechaton Rules Blitz 2 - Initiative Defense

Initiative BonusRepresents an awareness of the battlefield, aiming, finding a mech’s weak spot, or even finding the best route from here to there.

  1. A mech with multiple initiative dice may “hold” an initiative die rather than use it.
  2. After rolling, held initiative can then be applied to as a +1 bonus to any rolled die on a one for one basis.
  3. If a mech is attacked before his first initiative, then all of his initiative dice are removed as normal.
Option: A mech may not apply more than +1 bonus to any single die.
Option: If a mech's defense is 5, then the bonus may not be applied.

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Thursday, January 11, 2007

Universal Game Rules

Here is a question for the group: What are the game rules that you find yourself continually saying, "Its too bad this game doesn't have ." It doesn't have to be something that happens all the time, but it should be pretty common.

Format
Game Rule
Game Name
Comments (when its used, the context, or just why you like it.)

Example:
Fan Mail
Prime Time Adventures (PTA)
There are always times I want to reward someone for entertaining me. Maybe I need to start carrying around wooden nickels for just such occasions.

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