Monday, February 19, 2007

Mechaton Rules Blitz 3 & 5

Move Attack Move - Represents a “fly by” attack, extreme maneuverability, or firing on the move.
  • Requires a mech to have 2 movement attachments
  • The mech may use one die (white or green) to move, then attack as normal, then another die (white or green) to move again.
Line of Sight, Artillery, and Spotting - Represents the fact that Artillery has an unlimited range but knowing precisely where a target is, is another story.
  • If Artillery has line of sight to a target then normal shooting rules apply.
  • If Artillery does not have line of sight then it may only target a mech if it currently has a spotting die on it.
    • Normal shooting rules then apply.

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Tuesday, January 30, 2007

Mechaton Rules Blitz 1 - Bounties!

We have now played Mechaton on two occasions and I now feel the need to start adding to it. I am going to post one new rule a day. Some of the rules are mechanical and some are meta. Please let me know what you think or just tell me to stop it.

Meta Rule Proposal 1: Bounties!

Declaring Bounties Represents a willingness to trade your own success for the destruction of another.

  1. At the beginning of a turn you may Declare a bounty on another mech (the Target).
  2. Declare your target and how many points you will pay for the mech’s destruction.
  3. Upon destruction of the mech, the declaring player immediately transfers that many points from his score to the Collecting player.
  4. If the Target survives, that faction receives the bounty.
  5. Provisions:
    • You may not place a Bounty on your own mech.
    • A faction may collect their own bounty.
    • It is considered bad form to declare a bounty on a mech in order to give the game to another faction. Boo and Hiss at that player till they recant.
    • Bounties may not be rescinded.

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